Wyvern and Wyvern Monarch: Difference between revisions

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'''Wyverns and wyvern monarchs''' are level 6 creatures of [[fortress town]]. They are recruited from the [[wyvern nest]].
'''Wyverns and wyvern monarchs''' are level 6 creatures of [[fortress town]]. They are recruited from the [[wyvern nest]].


Wyverns and wyvern monarchs attack with swipes of their stinging tails. The wyvern monarch's stinger has a chance of [[poison]]ing its target for three rounds. The top creature of a poisoned troop loses 50% of its health each round. Poisoning can only be removed by the [[cure]] spell.
Wyverns and wyvern monarchs attack with swipes of their stinging tails. The wyvern monarch's stinger has a chance of [[poison]]ing its target for three rounds. The top creature of a poisoned troop loses 10% of its health each round. Poisoning can only be removed by the [[cure]] spell.


[[Category: Creatures]]
[[Category: Creatures]]
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Revision as of 04:31, 19 April 2015

Fortress creatures
Level 1
Gnoll Gnoll
Gnoll Marauder Gnoll Marauder
Level 2
Lizardman Lizardman
Lizard Warrior Lizard Warrior
Level 3
Serpent Fly Serpent Fly
Dragon Fly Dragon Fly
Level 4
Basilisk Basilisk
Greater Basilisk Greater Basilisk
Level 5
Gorgon Gorgon
Mighty Gorgon Mighty Gorgon
Level 6
Wyvern Wyvern
Wyvern Monarch Wyvern Monarch
Level 7
Hydra Hydra
Chaos Hydra Chaos Hydra
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Wyvern
 Cost per troop 

800

Attack 14
Defense 14
Damage 14–18
Health 70
Speed 7
Movement Flying
Size 2
Growth 2
AI Value
Wyvern Monarch
 Cost per troop 

1100

Attack 14
Defense 14
Damage 18–22
Health 70
Speed 11
Movement Flying
Size 2
Growth 2
AI Value
 Special abilities:
Poisonous
Portraits

Wyverns and wyvern monarchs are level 6 creatures of fortress town. They are recruited from the wyvern nest.

Wyverns and wyvern monarchs attack with swipes of their stinging tails. The wyvern monarch's stinger has a chance of poisoning its target for three rounds. The top creature of a poisoned troop loses 10% of its health each round. Poisoning can only be removed by the cure spell.