Will-o-the-Wisp: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
No edit summary
Tag: Manual revert
Legate (talk | contribs)
mNo edit summary
 
Line 4: Line 4:
Enemies similar to the Will-o-the-Wisp have appeared in other ''Might and Magic'' games, but not with this design.
Enemies similar to the Will-o-the-Wisp have appeared in other ''Might and Magic'' games, but not with this design.


:''"As you call it, the Demilich was supposed to be a Will-o-the-Wisp, for the Fortress. It was inspired by the Lost Soul monster from Doom, and was cut because we couldn’t get it to 'glow' properly."''
''"As you call it, the Demilich was supposed to be a Will-o-the-Wisp, for the Fortress. It was inspired by the Lost Soul monster from Doom, and was cut because we couldn’t get it to 'glow' properly."''
:-- [[Gregory Fulton]]'s [https://www.fanstratics.com/fstnewsletter09 interview for Behemoth's Lair]
-- [[Gregory Fulton]]'s [[Greg Fulton/Fanstratics Newsletters/9#Behemoth Cave Interview (part 2 of 7)|interview for Behemoth's Lair]]


<gallery>
<gallery>

Latest revision as of 15:29, 31 October 2025

The Will-o-the-Wisp creature render.

The Will-o-the-Wisp, also referred to in some fan sources as the Banshee or Demilich, was a cancelled creature planned for Restoration of Erathia. It resembles a flying skull with horns surrounded by a green aura. It received a 3D model render and was implemented into the game at one point, and was shown in a prerelease screenshot, but was removed before release. It was intended as a Fortress unit, and was seemingly replaced by either the Serpent Fly or Gorgon, as all the other Fortress units appear alongside it in the prerelease screenshot.

Enemies similar to the Will-o-the-Wisp have appeared in other Might and Magic games, but not with this design.

"As you call it, the Demilich was supposed to be a Will-o-the-Wisp, for the Fortress. It was inspired by the Lost Soul monster from Doom, and was cut because we couldn’t get it to 'glow' properly."
-- Gregory Fulton's interview for Behemoth's Lair