Quest Guard: Difference between revisions
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'''Quest Guard''' is an [[Adventure Map]] object that does not allow a hero to pass, unless the requirements of the quest are fullfilled. Completing the quest works in a similar way as in [[Seer's Hut]]s. There are | '''Quest Guard''' is an [[Adventure Map]] object that does not allow a hero to pass, unless the requirements of the quest are fullfilled. Completing the quest works in a similar way as in [[Seer's Hut]]s. There are several different types of quests the guard can have. They are: | ||
* Achieve certain [[Experience]] Level | * Achieve certain [[Experience]] Level | ||
* Achieve certain levels in [[Primary Skill]]s (''They can be independent for each skill.'') | * Achieve certain levels in [[Primary Skill]]s (''They can be independent for each skill.'') |
Revision as of 10:33, 30 January 2016
Quest Guard as seen on the Adventure Map. |
Quest Guard is an Adventure Map object that does not allow a hero to pass, unless the requirements of the quest are fullfilled. Completing the quest works in a similar way as in Seer's Huts. There are several different types of quests the guard can have. They are:
- Achieve certain Experience Level
- Achieve certain levels in Primary Skills (They can be independent for each skill.)
- Defeat a specific hero
- Defeat a specific wandering creature stack
- Return with an artifact or artifacts (They are lost when completing the quest.)
- Return with resources (They are lost when completing the quest.)
- Be a specific hero
- Be a specific color
If you return after having received your quest but before completing it, you might get a message that contains more hints.