Mage and Arch Mage: Difference between revisions
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Apprentice magi, under the mentorship of [[Wizard]]s, serve as Tower troops before they become full masters of their craft. Both mage and arch mage units suffer no [[melee penalty]] for attacking adjacent enemies and reduce the casting cost of allied hero [[spell]]s by two. Arch mage attacks [[Obstacle penalty|penetrate cover]] and deal full damage to enemies behind siege walls. | Apprentice magi, under the mentorship of [[Wizard]]s, serve as Tower troops before they become full masters of their craft. Both mage and arch mage units suffer no [[melee penalty]] for attacking adjacent enemies and reduce the casting cost of allied hero [[spell]]s by two. Arch mage attacks [[Obstacle penalty|penetrate cover]] and deal full damage to enemies behind siege walls. | ||
Magi's attacks visually looks like bolts of energy, while arch magi's attacks are | Magi's attacks visually looks like bolts of energy, while arch magi's attacks are concentrated beams. They both use their staff to strike enemies in [[melee]] combat. | ||
== Discussion == | == Discussion == |
Revision as of 07:49, 25 April 2014
Tower creatures | |||||||||||||||
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Level 1 | |||||||||||||||
Gremlin | |||||||||||||||
Master Gremlin | |||||||||||||||
Level 2 | |||||||||||||||
Stone Gargoyle | |||||||||||||||
Obsidian Gargoyle | |||||||||||||||
Level 3 | |||||||||||||||
Stone Golem | |||||||||||||||
Iron Golem | |||||||||||||||
Level 4 | |||||||||||||||
Mage | |||||||||||||||
Arch Mage | |||||||||||||||
Level 5 | |||||||||||||||
Genie | |||||||||||||||
Master Genie | |||||||||||||||
Level 6 | |||||||||||||||
Naga | |||||||||||||||
Naga Queen | |||||||||||||||
Level 7 | |||||||||||||||
Giant | |||||||||||||||
Titan | |||||||||||||||
Towns | |||||||||||||||
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Statistics | ||||||||||||||||||||
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Mage | ||||||||||||||||||||
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Special abilities: | ||||||||||||||||||||
• No melee penalty • Hero's combat spells cost 2 less mana | ||||||||||||||||||||
Arch Mage | ||||||||||||||||||||
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Special abilities: | ||||||||||||||||||||
• No melee penalty • Hero's combat spells cost 2 less mana • No Obstacle penalty | ||||||||||||||||||||
Portraits
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Magi and Arch Magi are level 4 creatures of Tower. They can be recruited from the Mage Tower. Note, that the correct spelling is 'one mage' but 'many magi'.
Apprentice magi, under the mentorship of Wizards, serve as Tower troops before they become full masters of their craft. Both mage and arch mage units suffer no melee penalty for attacking adjacent enemies and reduce the casting cost of allied hero spells by two. Arch mage attacks penetrate cover and deal full damage to enemies behind siege walls.
Magi's attacks visually looks like bolts of energy, while arch magi's attacks are concentrated beams. They both use their staff to strike enemies in melee combat.
Discussion
It is not essential to upgrade magi early in the game. However, the upgraded Mage Tower only cost 5 and 2000 . Considering that it gives five more hit points, speed seven and no obstacle penalty, it is more than affordable. The main downside of the magi is, that Mage Tower has very steep cost.