Stables: Difference between revisions

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'''Stables''' is both an [[adventure map]] location and a building of [[Castle town]]. They give a visiting hero a bonus of +400 [[Movement|movement points]] per day for the rest of the week. The bonus is added to hero's movement points at the week's first visit, and after that, at the start of each turn. The bonus is not cumulative, which means that visiting more than one Stables will not give extra movement points.
'''Stables''' is both an [[Adventure Map]] location and a building of [[Castle town]]. They give a visiting hero a bonus of +400 [[Movement|movement points]] per day for the rest of the week. The bonus is added to hero's movement points at the week's first visit, and after that, at the start of each turn. The bonus is not cumulative, which means that visiting more than one Stables will not give extra movement points.


Stables as Castle building is a prerequisite for [[Training Grounds]] and it costs 2000 {{Gold}} + 10 {{Wood}}. As adventure map location, stables has an ability to upgrade [[Cavalier]]s to [[Champion]]s at no cost.
Stables as Castle building is a prerequisite for [[Training Grounds]] and it costs 2000 {{Gold}} + 10 {{Wood}}. As adventure map location, stables has an ability to upgrade [[Cavalier]]s to [[Champion]]s at no cost.

Revision as of 06:12, 17 April 2014

Stables
Stables as seen on the Adventure Map.

Stables is both an Adventure Map location and a building of Castle town. They give a visiting hero a bonus of +400 movement points per day for the rest of the week. The bonus is added to hero's movement points at the week's first visit, and after that, at the start of each turn. The bonus is not cumulative, which means that visiting more than one Stables will not give extra movement points.

Stables as Castle building is a prerequisite for Training Grounds and it costs 2000 Gold + 10 Wood. As adventure map location, stables has an ability to upgrade Cavaliers to Champions at no cost.