List of spells: Difference between revisions
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{{Sr|Precision|2|Air magic|Increases the ranged attack [[damage]] of unit}} | {{Sr|Precision|2|Air magic|Increases the ranged attack [[damage]] of unit}} | ||
{{Sr|Protection from Air|2|Air magic|Reduces [[damage]] from air spells}} | {{Sr|Protection from Air|2|Air magic|Reduces [[damage]] from air spells}} | ||
{{Sr|Quicksand|2|Earth magic|Places quicksand randomly around the battlefield<br />Only | {{Sr|Quicksand|2|Earth magic|Places quicksand randomly around the battlefield<br />Only visible to caster and creatures native to terrian<br />Ends unit's turn if passing through the quicksand and makes it visible to all<br />No. of quicksands placed depends on skill level}} | ||
{{Sr|Remove Obstacle|2|Air magic|Removes any normal obstacle(trees, rocks, etc.) of caster's choice<br />Advanced skill allow removal of fire walls}} | {{Sr|Remove Obstacle|2|Air magic|Removes any normal obstacle(trees, rocks, etc.) of caster's choice<br />Advanced skill allow removal of fire walls}} | ||
{{Sr|Scuttle Boat|2|Water magic|Chance of destroying an unoccupied boat that you own<br />% chance depends on skill level}} | {{Sr|Scuttle Boat|2|Water magic|Chance of destroying an unoccupied boat that you own<br />% chance depends on skill level}} | ||
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{{Sr|Frost Ring|3|Water magic|Damages units in range with a frost ring<br />Does not damage target [[hex]]}} | {{Sr|Frost Ring|3|Water magic|Damages units in range with a frost ring<br />Does not damage target [[hex]]}} | ||
{{Sr|Hypnotize|3|Air magic|Puts enemy unit temporarily under your control}} | {{Sr|Hypnotize|3|Air magic|Puts enemy unit temporarily under your control}} | ||
{{Sr|Land Mine|3|Fire magic|Places landmines on battlefield at random places<br />Only | {{Sr|Land Mine|3|Fire magic|Places landmines on battlefield at random places<br />Only visible to caster and creatures native to the terrain<br />No. of mines placed and damage output depends on skill level}} | ||
{{Sr|Mirth|3|Water magic|Unit's [[morale]] increases}} | {{Sr|Mirth|3|Water magic|Unit's [[morale]] increases}} | ||
{{Sr|Misfortune|3|Fire magic|Unit's [[luck]] reduced}} | {{Sr|Misfortune|3|Fire magic|Unit's [[luck]] reduced}} | ||
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{{Sr|Town Portal|4|Earth magic|Teleports your hero to a [[town]]<br />[[Town]] must be unoccupied<br />Caster can choose [[town]] to teleport to if skill level is at least advanced}} | {{Sr|Town Portal|4|Earth magic|Teleports your hero to a [[town]]<br />[[Town]] must be unoccupied<br />Caster can choose [[town]] to teleport to if skill level is at least advanced}} | ||
{{Sr|Water Walk|4|Water magic|Allows hero to walk across [[water]] as if it was land<br />Must end turn on dry land}} | {{Sr|Water Walk|4|Water magic|Allows hero to walk across [[water]] as if it was land<br />Must end turn on dry land}} | ||
{{Sr|Dimension Door|5|Air magic|Once per day<br />Teleport hero to | {{Sr|Dimension Door|5|Air magic|Once per day<br />Teleport hero to visible, unoccupied location on map}} | ||
{{Sr|Fly|5|Air magic|Hero can fly<br />Must end turn on land}} | {{Sr|Fly|5|Air magic|Hero can fly<br />Must end turn on land}} | ||
{{Sr|Implosion|5|Earth magic|Causes massive damage to unit}} | {{Sr|Implosion|5|Earth magic|Causes massive damage to unit}} |
Revision as of 01:13, 25 September 2014
List of spells includes all the available spells in Heroes of Might and Magic III. The list is sortable by name, level or class.
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