Stables: Difference between revisions
Jump to navigation
Jump to search
m (1 revision) |
(Any hero entering the town will have +4 (not +6) Movement for the rest of the week.) |
||
Line 1: | Line 1: | ||
[[Category: Adventure map]] [[Category: Buildings]] | [[Category: Adventure map]] [[Category: Buildings]] | ||
A [[Castle]] building. Any hero entering the town will have +4 [[Movement]] for the rest of the week. Bonus is counted before [[Terrain Penalties]], but after effect of [[Logistic]]. A prerequisite for [[Training Grounds]]. | |||
An [[Adventure map]] location a hero can visit to increase land [[Movement]] by + | An [[Adventure map]] location a hero can visit to increase land [[Movement]] by +4 for the rest of the week. Bonus i counted before [[Terrain Penalties]], but after effect of [[Logistic]]. Any [[Cavalier]]s in the hero's army are obligatory upgraded to [[Champion]]s at no cost. | ||
'''Note:''' The movement bonus is considered one and the same, so visiting either after having visted the other won't do any good in that respect. | '''Note:''' The movement bonus is considered one and the same, so visiting either after having visted the other won't do any good in that respect. |
Revision as of 19:09, 15 June 2008
A Castle building. Any hero entering the town will have +4 Movement for the rest of the week. Bonus is counted before Terrain Penalties, but after effect of Logistic. A prerequisite for Training Grounds.
An Adventure map location a hero can visit to increase land Movement by +4 for the rest of the week. Bonus i counted before Terrain Penalties, but after effect of Logistic. Any Cavaliers in the hero's army are obligatory upgraded to Champions at no cost.
Note: The movement bonus is considered one and the same, so visiting either after having visted the other won't do any good in that respect.