List of hero specialties: Difference between revisions
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'''List of all the [[hero specialty|hero specialties]]''' | '''List of all the [[File:Specialty hero specialty|hero specialties small.gif|Specialty X|link=Hero Specialty]]''' | ||
{| class="wikitable" | {| class="wikitable" | ||
! Specialty !! Bonus !! Explanation | ! Specialty !! Bonus !! Explanation | ||
|- | |- | ||
| [[File:Specialty Crystal small.gif|Specialty Crystal|link=Hero specialty]] Crystal || +1 Crystal each day. || Increases kingdom's crystal production by 1 per day. | | [[File:Specialty File:Specialty Crystal small.gif|Specialty Crystal|link=Hero specialty small.gif|Specialty X|link=Hero Specialty]] Crystal || +1 Crystal each day. || Increases kingdom's crystal production by 1 per day. | ||
|- | |- | ||
| [[+1 Gems]] || +1 Gems each day. || Increases kingdom's gem production by 1 per day. | | [[File:Specialty +1 Gems small.gif|Specialty X|link=Hero Specialty]] || +1 Gems each day. || Increases kingdom's gem production by 1 per day. | ||
|- | |- | ||
| [[+1 Mercury]] || +1 Mercury each day. || Increases kingdom's mercury production by 1 per day. | | [[File:Specialty +1 Mercury small.gif|Specialty X|link=Hero Specialty]] || +1 Mercury each day. || Increases kingdom's mercury production by 1 per day. | ||
|- | |- | ||
| [[+1 Sulfur]] || +1 Sulfur each day. || Increases kingdom's sulfur production by 1 per day. | | [[File:Specialty +1 Sulfur small.gif|Specialty X|link=Hero Specialty]] || +1 Sulfur each day. || Increases kingdom's sulfur production by 1 per day. | ||
|- | |- | ||
| [[+350 Gold]] || +350 Gold each day || Increases kingdom's income by 350 gold per day. | | [[File:Specialty +350 Gold small.gif|Specialty X|link=Hero Specialty]] || +350 Gold each day || Increases kingdom's income by 350 gold per day. | ||
|- | |- | ||
| [[+350 Gold]] || +350 Gold each day || Increases kingdom's income by 350 gold per day. | | [[File:Specialty +350 Gold small.gif|Specialty X|link=Hero Specialty]] || +350 Gold each day || Increases kingdom's income by 350 gold per day. | ||
|- | |- | ||
| [[Animate Dead]] || Spell Bonus: Animate Dead || Casts Animate Dead with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | | [[File:Specialty Animate Dead small.gif|Specialty X|link=Hero Specialty]] || Spell Bonus: Animate Dead || Casts Animate Dead with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | ||
|- | |- | ||
| [[Archers]] || Creature Bonus: Archers || Increases the Attack and Defense skills of any Archers or Marksmen for each level attained after 2nd level. | | [[File:Specialty Archers small.gif|Specialty X|link=Hero Specialty]] || Creature Bonus: Archers || Increases the Attack and Defense skills of any Archers or Marksmen for each level attained after 2nd level. | ||
|- | |- | ||
| [[Archery]] || Secondary Skill Bonus: Archery || Receives a 5% per level bonus to Archery skill percentage. | | [[File:Specialty Archery small.gif|Specialty X|link=Hero Specialty]] || Secondary Skill Bonus: Archery || Receives a 5% per level bonus to Archery skill percentage. | ||
|- | |- | ||
| [[Armorer]] || Secondary Skill Bonus: Armorer || Receives a 5% per level bonus to Armorer skill percentage. | | [[File:Specialty Armorer small.gif|Specialty X|link=Hero Specialty]] || Secondary Skill Bonus: Armorer || Receives a 5% per level bonus to Armorer skill percentage. | ||
|- | |- | ||
| [[Ballista]] || Artillery Bonus: Ballista || Increases the Attack and Defense skill of any Ballista for each level attained after 4th level. | | [[File:Specialty Ballista small.gif|Specialty X|link=Hero Specialty]] || Artillery Bonus: Ballista || Increases the Attack and Defense skill of any Ballista for each level attained after 4th level. | ||
|- | |- | ||
| [[Basilisks]] || Creature Bonus: Basilisks || Increases the Attack and Defense skills of any Basilisks or Greater Basilisks for each level attained after 4th level. | | [[File:Specialty Basilisks small.gif|Specialty X|link=Hero Specialty]] || Creature Bonus: Basilisks || Increases the Attack and Defense skills of any Basilisks or Greater Basilisks for each level attained after 4th level. | ||
|- | |- | ||
| [[Behemoths]] || Creature Bonus: Behemoths || Behemoths or Ancient Behemoths receive +5 Att, +5 Def, +10 Dmg. | | [[File:Specialty Behemoths small.gif|Specialty X|link=Hero Specialty]] || Creature Bonus: Behemoths || Behemoths or Ancient Behemoths receive +5 Att, +5 Def, +10 Dmg. | ||
|- | |- | ||
| [[Beholders]] || Creature Bonus: Beholders || Increases the Attack and Defense skills of any Beholders or Evil Eyes for each level attained after 2nd level. | | [[File:Specialty Beholders small.gif|Specialty X|link=Hero Specialty]] || Creature Bonus: Beholders || Increases the Attack and Defense skills of any Beholders or Evil Eyes for each level attained after 2nd level. | ||
|- | |- | ||
| [[Black Knights]] || Creature Bonus: Black Knights || Black Knights or Dread Knights receive +5 Att, +5 Def, and +10 Dmg. | | [[File:Specialty Black Knights small.gif|Specialty X|link=Hero Specialty]] || Creature Bonus: Black Knights || Black Knights or Dread Knights receive +5 Att, +5 Def, and +10 Dmg. | ||
|- | |- | ||
| [[Hero_specialty#Bless|Bless]] || Spell Bonus: Bless || Casts Bless with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | | [[File:Specialty Hero_specialty#Bless|Bless small.gif|Specialty X|link=Hero Specialty]] || Spell Bonus: Bless || Casts Bless with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | ||
|- | |- | ||
| [[Bloodlust]] || Spell Bonus: Bloodlust || Casts Bloodlust with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | | [[File:Specialty Bloodlust small.gif|Specialty X|link=Hero Specialty]] || Spell Bonus: Bloodlust || Casts Bloodlust with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | ||
|- | |- | ||
| [[Cavaliers]] || Creature Bonus: Cavaliers || Increases the Attack and Defense skills of any Cavaliers or Champions for each level attained after 6th level. | | [[File:Specialty Cavaliers small.gif|Specialty X|link=Hero Specialty]] || Creature Bonus: Cavaliers || Increases the Attack and Defense skills of any Cavaliers or Champions for each level attained after 6th level. | ||
|- | |- | ||
| [[Ch. Lightning]] || Spell Bonus: Chain Lightning || Casts Chain Lightning with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | | [[File:Specialty Ch. Lightning small.gif|Specialty X|link=Hero Specialty]] || Spell Bonus: Chain Lightning || Casts Chain Lightning with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | ||
|- | |- | ||
| [[Cure]] || Spell Bonus: Cure || Casts Cure with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | | [[File:Specialty Cure small.gif|Specialty X|link=Hero Specialty]] || Spell Bonus: Cure || Casts Cure with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | ||
|- | |- | ||
| [[Cyclopes]] || Creature Bonus: Cyclopses || Increases the Attack and Defense skills of any Cyclopses or Cyclops Lords for each level attained after 6th level. | | [[File:Specialty Cyclopes small.gif|Specialty X|link=Hero Specialty]] || Creature Bonus: Cyclopses || Increases the Attack and Defense skills of any Cyclopses or Cyclops Lords for each level attained after 6th level. | ||
|- | |- | ||
| [[Death Ripple]] || Spell Bonus: Death Ripple || Casts Death Ripple with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | | [[File:Specialty Death Ripple small.gif|Specialty X|link=Hero Specialty]] || Spell Bonus: Death Ripple || Casts Death Ripple with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | ||
|- | |- | ||
| [[Demons]] || Creature Bonus: Demons || Increases the Attack and Defense skills of any Demons or Horned Demons for each level attained after 4th level. | | [[File:Specialty Demons small.gif|Specialty X|link=Hero Specialty]] || Creature Bonus: Demons || Increases the Attack and Defense skills of any Demons or Horned Demons for each level attained after 4th level. | ||
|- | |- | ||
| [[Dendroids]] || Creature Bonus: Dendroids || Increases the Attack and Defense skills of any Dendroid Guards or Soldiers for each level attained after 5th level. | | [[File:Specialty Dendroids small.gif|Specialty X|link=Hero Specialty]] || Creature Bonus: Dendroids || Increases the Attack and Defense skills of any Dendroid Guards or Soldiers for each level attained after 5th level. | ||
|- | |- | ||
| [[Devils]] || Creature Bonus: Devils || Devils and Arch Devils receive +4 Attack, +2 Defense, and +1 Speed. | | [[File:Specialty Devils small.gif|Specialty X|link=Hero Specialty]] || Creature Bonus: Devils || Devils and Arch Devils receive +4 Attack, +2 Defense, and +1 Speed. | ||
|- | |- | ||
| [[Disrupting Ray]] || Spell Bonus: Disrupting Ray || When cast, Disrupting Ray is increased +2. | | [[File:Specialty Disrupting Ray small.gif|Specialty X|link=Hero Specialty]] || Spell Bonus: Disrupting Ray || When cast, Disrupting Ray is increased +2. | ||
|- | |- | ||
| [[Dragons]] || Creature Bonus: Dragons || All dragons receive +5 Att, +5 Def. | | [[File:Specialty Dragons small.gif|Specialty X|link=Hero Specialty]] || Creature Bonus: Dragons || All dragons receive +5 Att, +5 Def. | ||
|- | |- | ||
| [[Dwarves]] || Creature Bonus: Dwarves || Increases the Attack and Defense skills of any Dwarves of Battle Dwarves for each level attained after 2nd level. | | [[File:Specialty Dwarves small.gif|Specialty X|link=Hero Specialty]] || Creature Bonus: Dwarves || Increases the Attack and Defense skills of any Dwarves of Battle Dwarves for each level attained after 2nd level. | ||
|- | |- | ||
| [[Eagle Eye]] || Secondary Skill Bonus: Eagle Eye || Receives a 5% per level bonus to Eagle Eye skill percentage. | | [[File:Specialty Eagle Eye small.gif|Specialty X|link=Hero Specialty]] || Secondary Skill Bonus: Eagle Eye || Receives a 5% per level bonus to Eagle Eye skill percentage. | ||
|- | |- | ||
| [[Earth Ele.]] || Creature Bonus: Earth Elementals || Earth/Magma elementals receive +2 Att, +1 Def, and +5 Dmg. | | [[File:Specialty Earth Ele. small.gif|Specialty X|link=Hero Specialty]] || Creature Bonus: Earth Elementals || Earth/Magma elementals receive +2 Att, +1 Def, and +5 Dmg. | ||
|- | |- | ||
| [[Efreet]] || Creature Bonus: Efreet || Increases the Attack and Defense skills of any Efreet or Efreet Sultans for each level attained after 6th level. | | [[File:Specialty Efreet small.gif|Specialty X|link=Hero Specialty]] || Creature Bonus: Efreet || Increases the Attack and Defense skills of any Efreet or Efreet Sultans for each level attained after 6th level. | ||
|- | |- | ||
| [[Elves]] || Creature Bonus: Elves || Increases the Attack and Defense skills of any Wood Elves or Grand Elves for each level attained after 3rd level. | | [[File:Specialty Elves small.gif|Specialty X|link=Hero Specialty]] || Creature Bonus: Elves || Increases the Attack and Defense skills of any Wood Elves or Grand Elves for each level attained after 3rd level. | ||
|- | |- | ||
| [[Enchanters]] || Creature Bonus: Enchanters || Can upgrade Monks or Zealots and Magi or Arch Magi to Enchanters. | | [[File:Specialty Enchanters small.gif|Specialty X|link=Hero Specialty]] || Creature Bonus: Enchanters || Can upgrade Monks or Zealots and Magi or Arch Magi to Enchanters. | ||
|- | |- | ||
| [[Estates]] || Secondary Skill Bonus: Estates || Receives a 5% per level bonus to Estates skill. | | [[File:Specialty Estates small.gif|Specialty X|link=Hero Specialty]] || Secondary Skill Bonus: Estates || Receives a 5% per level bonus to Estates skill. | ||
|- | |- | ||
| [[Fire Elementals]] || Creature Bonus: Fire Elementals || Fire/Energy elementals receive +1 Att, +2 Def, and +2 Dmg. | | [[File:Specialty Fire Elementals small.gif|Specialty X|link=Hero Specialty]] || Creature Bonus: Fire Elementals || Fire/Energy elementals receive +1 Att, +2 Def, and +2 Dmg. | ||
|- | |- | ||
| [[Fire Magic]] || Secondary Skill Bonus: Exp. Fire Magic || Starts with Expert Fire Magic. | | [[File:Specialty Fire Magic small.gif|Specialty X|link=Hero Specialty]] || Secondary Skill Bonus: Exp. Fire Magic || Starts with Expert Fire Magic. | ||
|- | |- | ||
| [[Fire Wall]] || Spell Bonus: Fire Wall || Damage from Fire Walls is doubled. | | [[File:Specialty Fire Wall small.gif|Specialty X|link=Hero Specialty]] || Spell Bonus: Fire Wall || Damage from Fire Walls is doubled. | ||
|- | |- | ||
| [[Fireball]] || Spell Bonus: Fireball || Casts Fireball with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | | [[File:Specialty Fireball small.gif|Specialty X|link=Hero Specialty]] || Spell Bonus: Fireball || Casts Fireball with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | ||
|- | |- | ||
| [[First Aid]] || Secondary Skill Bonus: First Aid || Receives a 5% per level bonus to First Aid skill. | | [[File:Specialty First Aid small.gif|Specialty X|link=Hero Specialty]] || Secondary Skill Bonus: First Aid || Receives a 5% per level bonus to First Aid skill. | ||
|- | |- | ||
| [[Fortune]] || Spell Bonus: Fortune || Casts Fortune with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | | [[File:Specialty Fortune small.gif|Specialty X|link=Hero Specialty]] || Spell Bonus: Fortune || Casts Fortune with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | ||
|- | |- | ||
| [[Frost Ring]] || Spell Bonus: Frost Ring || Casts Frost Ring with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | | [[File:Specialty Frost Ring small.gif|Specialty X|link=Hero Specialty]] || Spell Bonus: Frost Ring || Casts Frost Ring with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | ||
|- | |- | ||
| [[Gargoyles]] || Creature Bonus: Gargoyles || Increases the Attack and Defense skills of any Stone or Obsidian Gargoyles for each level attained after 2nd level. | | [[File:Specialty Gargoyles small.gif|Specialty X|link=Hero Specialty]] || Creature Bonus: Gargoyles || Increases the Attack and Defense skills of any Stone or Obsidian Gargoyles for each level attained after 2nd level. | ||
|- | |- | ||
| [[Genies]] || Creature Bonus: Genies || Increases the Attack and Defense skills of any Genies or Master Genies for each level attained after 5th level. | | [[File:Specialty Genies small.gif|Specialty X|link=Hero Specialty]] || Creature Bonus: Genies || Increases the Attack and Defense skills of any Genies or Master Genies for each level attained after 5th level. | ||
|- | |- | ||
| [[Gnolls]] || Creature Bonus: Gnolls || Increases the Attack and Defense skills of any Gnolls or Gnoll Marauders for each level attained after 1st level. | | [[File:Specialty Gnolls small.gif|Specialty X|link=Hero Specialty]] || Creature Bonus: Gnolls || Increases the Attack and Defense skills of any Gnolls or Gnoll Marauders for each level attained after 1st level. | ||
|- | |- | ||
| [[Goblins]] || Creature Bonus: Goblins || Increases the Attack and Defense skills of any Goblins or Hobgoblins for each level attained after 1st level. | | [[File:Specialty Goblins small.gif|Specialty X|link=Hero Specialty]] || Creature Bonus: Goblins || Increases the Attack and Defense skills of any Goblins or Hobgoblins for each level attained after 1st level. | ||
|- | |- | ||
| [[Gogs]] || Creature Bonus: Gogs || Increases the Attack and Defense skills of any Gogs or Magogs for each level attained after 2nd level. | | [[File:Specialty Gogs small.gif|Specialty X|link=Hero Specialty]] || Creature Bonus: Gogs || Increases the Attack and Defense skills of any Gogs or Magogs for each level attained after 2nd level. | ||
|- | |- | ||
| [[Golems]] || Creature Bonus: Golems || Increases the Attack and Defense skills of any Stone or Iron Golems for each level attained after 3rd level. | | [[File:Specialty Golems small.gif|Specialty X|link=Hero Specialty]] || Creature Bonus: Golems || Increases the Attack and Defense skills of any Stone or Iron Golems for each level attained after 3rd level. | ||
|- | |- | ||
| [[Gorgons]] || Creature Bonus: Gorgons || Increases the Attack and Defense skills of any Gorgons or Mighty Gorgons for each level attained after 5th level. | | [[File:Specialty Gorgons small.gif|Specialty X|link=Hero Specialty]] || Creature Bonus: Gorgons || Increases the Attack and Defense skills of any Gorgons or Mighty Gorgons for each level attained after 5th level. | ||
|- | |- | ||
| [[Griffins]] || Creature Bonus: Griffins || Increases the Attack and Defense skills of any Griffins or Royal Griffins or each level attained after 3rd level. | | [[File:Specialty Griffins small.gif|Specialty X|link=Hero Specialty]] || Creature Bonus: Griffins || Increases the Attack and Defense skills of any Griffins or Royal Griffins or each level attained after 3rd level. | ||
|- | |- | ||
| [[Harpies]] || Creature Bonus: Harpies || Increases the Attack and Defense skills of any Harpies or Harpy Hags for each level attained after 2nd level. | | [[File:Specialty Harpies small.gif|Specialty X|link=Hero Specialty]] || Creature Bonus: Harpies || Increases the Attack and Defense skills of any Harpies or Harpy Hags for each level attained after 2nd level. | ||
|- | |- | ||
| [[Haste]] || Spell Bonus: Haste || Casts Haste with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | | [[File:Specialty Haste small.gif|Specialty X|link=Hero Specialty]] || Spell Bonus: Haste || Casts Haste with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | ||
|- | |- | ||
| [[Hell Hounds]] || Creature Bonus: Hell Hounds || Increases the Attack and Defense skills of any Hell Hounds or Cerberi for each level attained after 3rd level. | | [[File:Specialty Hell Hounds small.gif|Specialty X|link=Hero Specialty]] || Creature Bonus: Hell Hounds || Increases the Attack and Defense skills of any Hell Hounds or Cerberi for each level attained after 3rd level. | ||
|- | |- | ||
| [[Hypnotize]] || Spell Bonus: Hypnotize || Casts Hypnotize with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | | [[File:Specialty Hypnotize small.gif|Specialty X|link=Hero Specialty]] || Spell Bonus: Hypnotize || Casts Hypnotize with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | ||
|- | |- | ||
| [[Ice Bolt]] || Spell Bonus: Ice Bolt || Casts Ice Bolt with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | | [[File:Specialty Ice Bolt small.gif|Specialty X|link=Hero Specialty]] || Spell Bonus: Ice Bolt || Casts Ice Bolt with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | ||
|- | |- | ||
| [[Imps]] || Creature Bonus: Imps || Increases the Attack and Defense skills of any Imps or Familiars for each level attained after 1st level. | | [[File:Specialty Imps small.gif|Specialty X|link=Hero Specialty]] || Creature Bonus: Imps || Increases the Attack and Defense skills of any Imps or Familiars for each level attained after 1st level. | ||
|- | |- | ||
| [[Inferno]] || Spell Bonus: Inferno || Casts Inferno with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | | [[File:Specialty Inferno small.gif|Specialty X|link=Hero Specialty]] || Spell Bonus: Inferno || Casts Inferno with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | ||
|- | |- | ||
| [[Intelligence]] || Secondary Skill Bonus: Intelligence || Receives a 5% per level bonus to Intelligence skill percentage. | | [[File:Specialty Intelligence small.gif|Specialty X|link=Hero Specialty]] || Secondary Skill Bonus: Intelligence || Receives a 5% per level bonus to Intelligence skill percentage. | ||
|- | |- | ||
| [[Liches]] || Creature Bonus: Liches || Increases the Attack and Defense skills of any Liches or Power Liches for each level attained after 5th level. | | [[File:Specialty Liches small.gif|Specialty X|link=Hero Specialty]] || Creature Bonus: Liches || Increases the Attack and Defense skills of any Liches or Power Liches for each level attained after 5th level. | ||
|- | |- | ||
| [[Lizardmen]] || Creature Bonus: Lizardmen || Increases the Attack and Defense skills of any Lizardmen or Lizard Warriors for each level attained after 2nd level. | | [[File:Specialty Lizardmen small.gif|Specialty X|link=Hero Specialty]] || Creature Bonus: Lizardmen || Increases the Attack and Defense skills of any Lizardmen or Lizard Warriors for each level attained after 2nd level. | ||
|- | |- | ||
| [[Logistics]] || Secondary Skill Bonus: Logistics || Receives a 5% per level bonus to Logistics skill percentage. | | [[File:Specialty Logistics small.gif|Specialty X|link=Hero Specialty]] || Secondary Skill Bonus: Logistics || Receives a 5% per level bonus to Logistics skill percentage. | ||
|- | |- | ||
| [[Magi]] || Creature Bonus: Magi || Increases the Attack and Defense skills of any Magi or Arch Magi for each level attained after 4th level. | | [[File:Specialty Magi small.gif|Specialty X|link=Hero Specialty]] || Creature Bonus: Magi || Increases the Attack and Defense skills of any Magi or Arch Magi for each level attained after 4th level. | ||
|- | |- | ||
| [[Magic Arrow]] || Spell Bonus: Magic Arrow || When cast, Magic Arrow damage is increased 50%. | | [[File:Specialty Magic Arrow small.gif|Specialty X|link=Hero Specialty]] || Spell Bonus: Magic Arrow || When cast, Magic Arrow damage is increased 50%. | ||
|- | |- | ||
| [[Manticores]] || Creature Bonus: Manticores || Increases the Attack and Defense skills of any Manticores or Scorpicores for each level attained after 6th level. | | [[File:Specialty Manticores small.gif|Specialty X|link=Hero Specialty]] || Creature Bonus: Manticores || Increases the Attack and Defense skills of any Manticores or Scorpicores for each level attained after 6th level. | ||
|- | |- | ||
| [[Meteor Shower]] || Spell Bonus: Meteor Shower || Casts Meteor Shower with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | | [[File:Specialty Meteor Shower small.gif|Specialty X|link=Hero Specialty]] || Spell Bonus: Meteor Shower || Casts Meteor Shower with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | ||
|- | |- | ||
| [[Minotaurs]] || Creature Bonus: Minotaurs || Increases the Attack and Defense skills of any Minotaurs or Minotaur Kings for each level attained after 5th level. | | [[File:Specialty Minotaurs small.gif|Specialty X|link=Hero Specialty]] || Creature Bonus: Minotaurs || Increases the Attack and Defense skills of any Minotaurs or Minotaur Kings for each level attained after 5th level. | ||
|- | |- | ||
| [[Monks]] || Creature Bonus: Monks || Increases the Attack and Defense skills of any Monks or Zealots for each level attained after 5th level. | | [[File:Specialty Monks small.gif|Specialty X|link=Hero Specialty]] || Creature Bonus: Monks || Increases the Attack and Defense skills of any Monks or Zealots for each level attained after 5th level. | ||
|- | |- | ||
| [[Mysticism]] || Secondary Skill Bonus: Mysticism || Receives a 5% per level bonus to Mysticism skill. | | [[File:Specialty Mysticism small.gif|Specialty X|link=Hero Specialty]] || Secondary Skill Bonus: Mysticism || Receives a 5% per level bonus to Mysticism skill. | ||
|- | |- | ||
| [[Nagas]] || Creature Bonus: Nagas || Increases the Attack and Defense skills of any Nagas or Naga Queens for each level attained after 6th level. | | [[File:Specialty Nagas small.gif|Specialty X|link=Hero Specialty]] || Creature Bonus: Nagas || Increases the Attack and Defense skills of any Nagas or Naga Queens for each level attained after 6th level. | ||
|- | |- | ||
| [[Navigation]] || Secondary Skill Bonus: Navigation || Receives a 5% per level bonus to Navigation skill percentage. | | [[File:Specialty Navigation small.gif|Specialty X|link=Hero Specialty]] || Secondary Skill Bonus: Navigation || Receives a 5% per level bonus to Navigation skill percentage. | ||
|- | |- | ||
| [[Necromancy]] || Secondary Skill Bonus: Necromancy || Receives a 5% per level bonus to Necromancy skill percentage. | | [[File:Specialty Necromancy small.gif|Specialty X|link=Hero Specialty]] || Secondary Skill Bonus: Necromancy || Receives a 5% per level bonus to Necromancy skill percentage. | ||
|- | |- | ||
| [[Offense]] || Secondary Skill Bonus: Offense || Receives a 5% per level bonus to Offense skill percentage. | | [[File:Specialty Offense small.gif|Specialty X|link=Hero Specialty]] || Secondary Skill Bonus: Offense || Receives a 5% per level bonus to Offense skill percentage. | ||
|- | |- | ||
| [[Ogres]] || Creature Bonus: Ogres || Increases the Attack and Defense skills of any Ogre or Ogre Mage for each level attained after 4th level. | | [[File:Specialty Ogres small.gif|Specialty X|link=Hero Specialty]] || Creature Bonus: Ogres || Increases the Attack and Defense skills of any Ogre or Ogre Mage for each level attained after 4th level. | ||
|- | |- | ||
| [[Orcs]] || Creature Bonus: Orcs || Increases the Attack and Defense skills of any Orcs or Orc Chieftains for each level attained after 3rd level. | | [[File:Specialty Orcs small.gif|Specialty X|link=Hero Specialty]] || Creature Bonus: Orcs || Increases the Attack and Defense skills of any Orcs or Orc Chieftains for each level attained after 3rd level. | ||
|- | |- | ||
| [[Pegasi]] || Creature Bonus: Pegasi || Increases the Attack and Defense skills of any Pegasi or Silver Pegasi for each level attained after 4th level. | | [[File:Specialty Pegasi small.gif|Specialty X|link=Hero Specialty]] || Creature Bonus: Pegasi || Increases the Attack and Defense skills of any Pegasi or Silver Pegasi for each level attained after 4th level. | ||
|- | |- | ||
| [[Pit Fiends]] || Creature Bonus: Pit Fiends || Increases the Attack and Defense skills of any Pit Fiends or Lords for each level attained after 5th level. | | [[File:Specialty Pit Fiends small.gif|Specialty X|link=Hero Specialty]] || Creature Bonus: Pit Fiends || Increases the Attack and Defense skills of any Pit Fiends or Lords for each level attained after 5th level. | ||
|- | |- | ||
| [[Prayer]] || Spell Bonus: Prayer || Casts Prayer with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | | [[File:Specialty Prayer small.gif|Specialty X|link=Hero Specialty]] || Spell Bonus: Prayer || Casts Prayer with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | ||
|- | |- | ||
| [[Precision]] || Spell Bonus: Precision || Casts Precision with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | | [[File:Specialty Precision small.gif|Specialty X|link=Hero Specialty]] || Spell Bonus: Precision || Casts Precision with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | ||
|- | |- | ||
| [[Psychic Ele.]] || Creature Bonus: Psychic Elementals || Psychic/Magic elementals receive +3 Att and +3 Def. | | [[File:Specialty Psychic Ele. small.gif|Specialty X|link=Hero Specialty]] || Creature Bonus: Psychic Elementals || Psychic/Magic elementals receive +3 Att and +3 Def. | ||
|- | |- | ||
| [[Resistance]] || Secondary Skill Bonus: Resistance || Receives a 5% per level bonus to Resistance skill percentage. | | [[File:Specialty Resistance small.gif|Specialty X|link=Hero Specialty]] || Secondary Skill Bonus: Resistance || Receives a 5% per level bonus to Resistance skill percentage. | ||
|- | |- | ||
| [[Resurrection]] || Spell Bonus: Resurrection || Casts Resurrection with increased effect, based on his level compared to the level of the target unit (the bonus is greater when used on weaker units). | | [[File:Specialty Resurrection small.gif|Specialty X|link=Hero Specialty]] || Spell Bonus: Resurrection || Casts Resurrection with increased effect, based on his level compared to the level of the target unit (the bonus is greater when used on weaker units). | ||
|- | |- | ||
| [[Rocs]] || Creature Bonus: Rocs || Increases the Attack and Defense skills of any Rocs or Thunderbirds for each level attained after 5th level. | | [[File:Specialty Rocs small.gif|Specialty X|link=Hero Specialty]] || Creature Bonus: Rocs || Increases the Attack and Defense skills of any Rocs or Thunderbirds for each level attained after 5th level. | ||
|- | |- | ||
| [[Serpent Flies]] || Creature Bonus: Serpent Flies || Increases the Attack and Defense skills of any Serpent or Dragon Flies for each level attained after 3rd level. | | [[File:Specialty Serpent Flies small.gif|Specialty X|link=Hero Specialty]] || Creature Bonus: Serpent Flies || Increases the Attack and Defense skills of any Serpent or Dragon Flies for each level attained after 3rd level. | ||
|- | |- | ||
| [[Sharpshooters]] || Creature Bonus: Sharpshooters || Can upgrade Archers or Marksmen and Wood Elves or Grand Elves to Sharpshooters. | | [[File:Specialty Sharpshooters small.gif|Specialty X|link=Hero Specialty]] || Creature Bonus: Sharpshooters || Can upgrade Archers or Marksmen and Wood Elves or Grand Elves to Sharpshooters. | ||
|- | |- | ||
| [[Skeletons]] || Creature Bonus: Skeletons || Increases the Attack and Defense skills of any Skeletons or Skeleton Warriors for each level attained after 1st level. | | [[File:Specialty Skeletons small.gif|Specialty X|link=Hero Specialty]] || Creature Bonus: Skeletons || Increases the Attack and Defense skills of any Skeletons or Skeleton Warriors for each level attained after 1st level. | ||
|- | |- | ||
| [[Slayer]] || Spell Bonus: Slayer || Casts Slayer with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | | [[File:Specialty Slayer small.gif|Specialty X|link=Hero Specialty]] || Spell Bonus: Slayer || Casts Slayer with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | ||
|- | |- | ||
| [[Sorcery]] || Secondary Skill Bonus: Sorcery || Receives a 5% per level bonus to Sorcery skill percentage. | | [[File:Specialty Sorcery small.gif|Specialty X|link=Hero Specialty]] || Secondary Skill Bonus: Sorcery || Receives a 5% per level bonus to Sorcery skill percentage. | ||
|- | |- | ||
| [[Speed]] || Creature Bonus: Speed || All creatures receive +2 speed. | | [[File:Specialty Speed small.gif|Specialty X|link=Hero Specialty]] || Creature Bonus: Speed || All creatures receive +2 speed. | ||
|- | |- | ||
| [[Stone Skin]] || Spell Bonus: Stone Skin || When cast, Stone Skin is increased +3. | | [[File:Specialty Stone Skin small.gif|Specialty X|link=Hero Specialty]] || Spell Bonus: Stone Skin || When cast, Stone Skin is increased +3. | ||
|- | |- | ||
| [[Swordsmen]] || Creature Bonus: Swordsmen || Increases the Attack and Defense skills of any Swordsmen or Crusaders for each level attained after 4th level. | | [[File:Specialty Swordsmen small.gif|Specialty X|link=Hero Specialty]] || Creature Bonus: Swordsmen || Increases the Attack and Defense skills of any Swordsmen or Crusaders for each level attained after 4th level. | ||
|- | |- | ||
| [[Troglodytes]] || Creature Bonus: Troglodytes || Increases the Attack and Defense skills of any Troglodytes or Infernal Troglodytes for each level attained after 1st level. | | [[File:Specialty Troglodytes small.gif|Specialty X|link=Hero Specialty]] || Creature Bonus: Troglodytes || Increases the Attack and Defense skills of any Troglodytes or Infernal Troglodytes for each level attained after 1st level. | ||
|- | |- | ||
| [[Unicorns]] || Creature Bonus: Unicorns || Increases the Attack and Defense skills of any Unicorns or War Unicorns for each level attained after 6th level. | | [[File:Specialty Unicorns small.gif|Specialty X|link=Hero Specialty]] || Creature Bonus: Unicorns || Increases the Attack and Defense skills of any Unicorns or War Unicorns for each level attained after 6th level. | ||
|- | |- | ||
| [[Vampires]] || Creature Bonus: Vampires || Increases the Attack and Defense skills of any Vampires or Vampire Lords for each level attained after 4th level. | | [[File:Specialty Vampires small.gif|Specialty X|link=Hero Specialty]] || Creature Bonus: Vampires || Increases the Attack and Defense skills of any Vampires or Vampire Lords for each level attained after 4th level. | ||
|- | |- | ||
| [[Walking Dead]] || Creature Bonus: Walking Dead || Increases the Attack and Defense skills of any Walking Dead or Zombies for each level attained after 2nd level. | | [[File:Specialty Walking Dead small.gif|Specialty X|link=Hero Specialty]] || Creature Bonus: Walking Dead || Increases the Attack and Defense skills of any Walking Dead or Zombies for each level attained after 2nd level. | ||
|- | |- | ||
| [[Water Ele.]] || Creature Bonus: || Water/Ice elementals receive +2 Att. | | [[File:Specialty Water Ele. small.gif|Specialty X|link=Hero Specialty]] || Creature Bonus: || Water/Ice elementals receive +2 Att. | ||
|- | |- | ||
| [[Weakness]] || Spell Bonus: Weakness || Casts Weakness with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | | [[File:Specialty Weakness small.gif|Specialty X|link=Hero Specialty]] || Spell Bonus: Weakness || Casts Weakness with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | ||
|- | |- | ||
| [[Wights]] || Creature Bonus: Wights || Increases the Attack and Defense skills of any Wights or Wraiths for each level attained after 3rd level. | | [[File:Specialty Wights small.gif|Specialty X|link=Hero Specialty]] || Creature Bonus: Wights || Increases the Attack and Defense skills of any Wights or Wraiths for each level attained after 3rd level. | ||
|- | |- | ||
| [[Wolf Riders]] || Creature Bonus: Wolf Riders || Increases the Attack and Defense skills of any Wolf Riders or Raiders for each level attained after 2nd level. | | [[File:Specialty Wolf Riders small.gif|Specialty X|link=Hero Specialty]] || Creature Bonus: Wolf Riders || Increases the Attack and Defense skills of any Wolf Riders or Raiders for each level attained after 2nd level. | ||
|- | |- | ||
| [[Wyverns]] || Creature Bonus: Wyverns || Increases the Attack and Defense skills of any Wyverns or Wyvern Monarchs for each level attained after 6th level. | | [[File:Specialty Wyverns small.gif|Specialty X|link=Hero Specialty]] || Creature Bonus: Wyverns || Increases the Attack and Defense skills of any Wyverns or Wyvern Monarchs for each level attained after 6th level. | ||
|- | |- | ||
|} | |} | ||
[[Category: Lists|Hero specialties]] | [[File:Specialty Category: Lists|Hero specialties small.gif|Specialty X|link=Hero Specialty]] |
Revision as of 05:25, 16 August 2014
List of all the Specialty X
Specialty | Bonus | Explanation |
---|---|---|
Specialty X Crystal | +1 Crystal each day. | Increases kingdom's crystal production by 1 per day. |
Specialty X | +1 Gems each day. | Increases kingdom's gem production by 1 per day. |
Specialty X | +1 Mercury each day. | Increases kingdom's mercury production by 1 per day. |
Specialty X | +1 Sulfur each day. | Increases kingdom's sulfur production by 1 per day. |
Specialty X | +350 Gold each day | Increases kingdom's income by 350 gold per day. |
Specialty X | +350 Gold each day | Increases kingdom's income by 350 gold per day. |
Spell Bonus: Animate Dead | Casts Animate Dead with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | |
Creature Bonus: Archers | Increases the Attack and Defense skills of any Archers or Marksmen for each level attained after 2nd level. | |
Secondary Skill Bonus: Archery | Receives a 5% per level bonus to Archery skill percentage. | |
Secondary Skill Bonus: Armorer | Receives a 5% per level bonus to Armorer skill percentage. | |
Artillery Bonus: Ballista | Increases the Attack and Defense skill of any Ballista for each level attained after 4th level. | |
Creature Bonus: Basilisks | Increases the Attack and Defense skills of any Basilisks or Greater Basilisks for each level attained after 4th level. | |
Creature Bonus: Behemoths | Behemoths or Ancient Behemoths receive +5 Att, +5 Def, +10 Dmg. | |
Creature Bonus: Beholders | Increases the Attack and Defense skills of any Beholders or Evil Eyes for each level attained after 2nd level. | |
Creature Bonus: Black Knights | Black Knights or Dread Knights receive +5 Att, +5 Def, and +10 Dmg. | |
Specialty X | Spell Bonus: Bless | Casts Bless with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). |
Spell Bonus: Bloodlust | Casts Bloodlust with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | |
Creature Bonus: Cavaliers | Increases the Attack and Defense skills of any Cavaliers or Champions for each level attained after 6th level. | |
Specialty X | Spell Bonus: Chain Lightning | Casts Chain Lightning with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). |
Spell Bonus: Cure | Casts Cure with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | |
Creature Bonus: Cyclopses | Increases the Attack and Defense skills of any Cyclopses or Cyclops Lords for each level attained after 6th level. | |
Spell Bonus: Death Ripple | Casts Death Ripple with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | |
Creature Bonus: Demons | Increases the Attack and Defense skills of any Demons or Horned Demons for each level attained after 4th level. | |
Creature Bonus: Dendroids | Increases the Attack and Defense skills of any Dendroid Guards or Soldiers for each level attained after 5th level. | |
Creature Bonus: Devils | Devils and Arch Devils receive +4 Attack, +2 Defense, and +1 Speed. | |
Spell Bonus: Disrupting Ray | When cast, Disrupting Ray is increased +2. | |
Creature Bonus: Dragons | All dragons receive +5 Att, +5 Def. | |
Creature Bonus: Dwarves | Increases the Attack and Defense skills of any Dwarves of Battle Dwarves for each level attained after 2nd level. | |
Secondary Skill Bonus: Eagle Eye | Receives a 5% per level bonus to Eagle Eye skill percentage. | |
Specialty X | Creature Bonus: Earth Elementals | Earth/Magma elementals receive +2 Att, +1 Def, and +5 Dmg. |
Creature Bonus: Efreet | Increases the Attack and Defense skills of any Efreet or Efreet Sultans for each level attained after 6th level. | |
Creature Bonus: Elves | Increases the Attack and Defense skills of any Wood Elves or Grand Elves for each level attained after 3rd level. | |
Creature Bonus: Enchanters | Can upgrade Monks or Zealots and Magi or Arch Magi to Enchanters. | |
Secondary Skill Bonus: Estates | Receives a 5% per level bonus to Estates skill. | |
Creature Bonus: Fire Elementals | Fire/Energy elementals receive +1 Att, +2 Def, and +2 Dmg. | |
Secondary Skill Bonus: Exp. Fire Magic | Starts with Expert Fire Magic. | |
Spell Bonus: Fire Wall | Damage from Fire Walls is doubled. | |
Spell Bonus: Fireball | Casts Fireball with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | |
Secondary Skill Bonus: First Aid | Receives a 5% per level bonus to First Aid skill. | |
Spell Bonus: Fortune | Casts Fortune with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | |
Spell Bonus: Frost Ring | Casts Frost Ring with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | |
Creature Bonus: Gargoyles | Increases the Attack and Defense skills of any Stone or Obsidian Gargoyles for each level attained after 2nd level. | |
Creature Bonus: Genies | Increases the Attack and Defense skills of any Genies or Master Genies for each level attained after 5th level. | |
Creature Bonus: Gnolls | Increases the Attack and Defense skills of any Gnolls or Gnoll Marauders for each level attained after 1st level. | |
Creature Bonus: Goblins | Increases the Attack and Defense skills of any Goblins or Hobgoblins for each level attained after 1st level. | |
Creature Bonus: Gogs | Increases the Attack and Defense skills of any Gogs or Magogs for each level attained after 2nd level. | |
Creature Bonus: Golems | Increases the Attack and Defense skills of any Stone or Iron Golems for each level attained after 3rd level. | |
Creature Bonus: Gorgons | Increases the Attack and Defense skills of any Gorgons or Mighty Gorgons for each level attained after 5th level. | |
Creature Bonus: Griffins | Increases the Attack and Defense skills of any Griffins or Royal Griffins or each level attained after 3rd level. | |
Creature Bonus: Harpies | Increases the Attack and Defense skills of any Harpies or Harpy Hags for each level attained after 2nd level. | |
Spell Bonus: Haste | Casts Haste with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | |
Creature Bonus: Hell Hounds | Increases the Attack and Defense skills of any Hell Hounds or Cerberi for each level attained after 3rd level. | |
Spell Bonus: Hypnotize | Casts Hypnotize with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | |
Spell Bonus: Ice Bolt | Casts Ice Bolt with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | |
Creature Bonus: Imps | Increases the Attack and Defense skills of any Imps or Familiars for each level attained after 1st level. | |
Specialty X | Spell Bonus: Inferno | Casts Inferno with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). |
Secondary Skill Bonus: Intelligence | Receives a 5% per level bonus to Intelligence skill percentage. | |
Creature Bonus: Liches | Increases the Attack and Defense skills of any Liches or Power Liches for each level attained after 5th level. | |
Creature Bonus: Lizardmen | Increases the Attack and Defense skills of any Lizardmen or Lizard Warriors for each level attained after 2nd level. | |
Secondary Skill Bonus: Logistics | Receives a 5% per level bonus to Logistics skill percentage. | |
Creature Bonus: Magi | Increases the Attack and Defense skills of any Magi or Arch Magi for each level attained after 4th level. | |
Spell Bonus: Magic Arrow | When cast, Magic Arrow damage is increased 50%. | |
Creature Bonus: Manticores | Increases the Attack and Defense skills of any Manticores or Scorpicores for each level attained after 6th level. | |
Spell Bonus: Meteor Shower | Casts Meteor Shower with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | |
Creature Bonus: Minotaurs | Increases the Attack and Defense skills of any Minotaurs or Minotaur Kings for each level attained after 5th level. | |
Creature Bonus: Monks | Increases the Attack and Defense skills of any Monks or Zealots for each level attained after 5th level. | |
Secondary Skill Bonus: Mysticism | Receives a 5% per level bonus to Mysticism skill. | |
Creature Bonus: Nagas | Increases the Attack and Defense skills of any Nagas or Naga Queens for each level attained after 6th level. | |
Secondary Skill Bonus: Navigation | Receives a 5% per level bonus to Navigation skill percentage. | |
Secondary Skill Bonus: Necromancy | Receives a 5% per level bonus to Necromancy skill percentage. | |
Secondary Skill Bonus: Offense | Receives a 5% per level bonus to Offense skill percentage. | |
Creature Bonus: Ogres | Increases the Attack and Defense skills of any Ogre or Ogre Mage for each level attained after 4th level. | |
Creature Bonus: Orcs | Increases the Attack and Defense skills of any Orcs or Orc Chieftains for each level attained after 3rd level. | |
Creature Bonus: Pegasi | Increases the Attack and Defense skills of any Pegasi or Silver Pegasi for each level attained after 4th level. | |
Creature Bonus: Pit Fiends | Increases the Attack and Defense skills of any Pit Fiends or Lords for each level attained after 5th level. | |
Spell Bonus: Prayer | Casts Prayer with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | |
Spell Bonus: Precision | Casts Precision with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | |
Specialty X | Creature Bonus: Psychic Elementals | Psychic/Magic elementals receive +3 Att and +3 Def. |
Secondary Skill Bonus: Resistance | Receives a 5% per level bonus to Resistance skill percentage. | |
Spell Bonus: Resurrection | Casts Resurrection with increased effect, based on his level compared to the level of the target unit (the bonus is greater when used on weaker units). | |
Creature Bonus: Rocs | Increases the Attack and Defense skills of any Rocs or Thunderbirds for each level attained after 5th level. | |
Creature Bonus: Serpent Flies | Increases the Attack and Defense skills of any Serpent or Dragon Flies for each level attained after 3rd level. | |
Creature Bonus: Sharpshooters | Can upgrade Archers or Marksmen and Wood Elves or Grand Elves to Sharpshooters. | |
Creature Bonus: Skeletons | Increases the Attack and Defense skills of any Skeletons or Skeleton Warriors for each level attained after 1st level. | |
Spell Bonus: Slayer | Casts Slayer with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | |
Secondary Skill Bonus: Sorcery | Receives a 5% per level bonus to Sorcery skill percentage. | |
Creature Bonus: Speed | All creatures receive +2 speed. | |
Spell Bonus: Stone Skin | When cast, Stone Skin is increased +3. | |
Creature Bonus: Swordsmen | Increases the Attack and Defense skills of any Swordsmen or Crusaders for each level attained after 4th level. | |
Creature Bonus: Troglodytes | Increases the Attack and Defense skills of any Troglodytes or Infernal Troglodytes for each level attained after 1st level. | |
Creature Bonus: Unicorns | Increases the Attack and Defense skills of any Unicorns or War Unicorns for each level attained after 6th level. | |
Creature Bonus: Vampires | Increases the Attack and Defense skills of any Vampires or Vampire Lords for each level attained after 4th level. | |
Creature Bonus: Walking Dead | Increases the Attack and Defense skills of any Walking Dead or Zombies for each level attained after 2nd level. | |
Specialty X | Creature Bonus: | Water/Ice elementals receive +2 Att. |
Spell Bonus: Weakness | Casts Weakness with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | |
Creature Bonus: Wights | Increases the Attack and Defense skills of any Wights or Wraiths for each level attained after 3rd level. | |
Creature Bonus: Wolf Riders | Increases the Attack and Defense skills of any Wolf Riders or Raiders for each level attained after 2nd level. | |
Creature Bonus: Wyverns | Increases the Attack and Defense skills of any Wyverns or Wyvern Monarchs for each level attained after 6th level. |