Movement penalty: Difference between revisions
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Revision as of 21:56, 28 April 2008
Heroes moving over certain terrains get penalties to their Movement. Roads negate all such penalties, as does only having units that have the current terrain as their Native Terrain. Movement is compared to what it would have been on Grass. Magical Terrain does not affect terrain penalties.
Terrain type | Cost |
---|---|
Dirt, Grass, Lava, Subterranean | 100% |
Rough | 125% |
Sand, Snow | 150% |
Swamp | 175% |
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