Movement penalty: Difference between revisions
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[[Category: Adventure map]] [[Category: Terms]] | [[Category: Adventure map]] [[Category: Terms]] | ||
Revision as of 12:47, 23 March 2011
Heroes moving over certain terrains get penalties to their Movement. Roads negate all such penalties, as does only having units that have the current terrain as their Native Terrain. Movement is compared to what it would have been on Grass. Magical Terrain does not affect terrain penalties.
Terrain type | Cost |
---|---|
Dirt, Grass, Lava, Subterranean | 100% |
Rough | 125% |
Sand, Snow | 150% |
Swamp | 175% |