Frost Ring: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 1: Line 1:
{{Water spells}}{{Spell
{{Water spells}}{{Spell|44|43|55|43|0|35|35|35|17|35|
  | school      = Water Magic
  | school      = Water Magic
  | level      = 3rd
  | level      = 3rd

Revision as of 05:27, 8 November 2016

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Frost Ring
School:  Water Magic
Level:  3rd
Cost:  12
Duration:  instant
 Basic effect
Troops in hexes surrounding target hex receive (15 + (power x 10)) in damage. Target hex is unaffected.
 Advanced effect
Troops in hexes surrounding target hex receive (30 + (power x 10)) in damage. Target hex is unaffected.
 Expert effect
Troops in hexes surrounding target hex receive (60 + (power x 10)) in damage. Target hex is unaffected.
 Probability of occurrence (%):
Castle   44
Rampart   43
Tower   55 (43*)
Inferno   0
Necropolis   35
Dungeon   35
Stronghold   35
Fortress   17
Conflux   35
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Frost Ring is a 3rd level spell in the School of Water Magic. It causes troops in the hexes surrounding target hex receive damage.

Heroes specializing in Frost Ring

Units immune to its effects

Units extra vulnerable to its effects