Halfling: Difference between revisions
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Armed with sling and stone, halflings have found a harsh existence in [[Antagarich|Antagrich]]. Driven from their homes by the [[Kreegan]]s, halflings have been scattered to the winds. These noble fighters take refuge in the earth and have an uncanny sense of luck. | Armed with sling and stone, halflings have found a harsh existence in [[Antagarich|Antagrich]]. Driven from their homes by the [[Kreegan]]s, halflings have been scattered to the winds. These noble fighters take refuge in the earth and have an uncanny sense of luck. | ||
Halflings are unable to get luck unless being commanded by a hero, despite the game saying that they have +1 luck (they even have +1 luck when on [[Clover Fields]], when they should have +3) | Halflings are unable to get luck unless being commanded by a hero, despite the game saying that they have +1 luck (they even have +1 luck when on [[Terrain#Magical_Terrains|Clover Fields]], when they should have +3) | ||
[[Category: Creatures]] | [[Category: Creatures]] |
Revision as of 12:10, 9 September 2016
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Halfling | ||||||||||||||||||||
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Special abilities: | ||||||||||||||||||||
Always have +1 luck | ||||||||||||||||||||
Portraits
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Halfling are neutral creature recruited from the thatched hut. Their cost is 40 , but when recruited from the adventure map, they are recruited for free.
Armed with sling and stone, halflings have found a harsh existence in Antagrich. Driven from their homes by the Kreegans, halflings have been scattered to the winds. These noble fighters take refuge in the earth and have an uncanny sense of luck.
Halflings are unable to get luck unless being commanded by a hero, despite the game saying that they have +1 luck (they even have +1 luck when on Clover Fields, when they should have +3)