Luck: Difference between revisions
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There are several references in the game, that the luck does a double damage. However, this is not entirely accurate beacause the damage is not simply multiplied by two. Receiving luck at the beginning of the attack means that the creature does additional base damage on top of the regular damage. The additional "lucky damage" is not affected by the differences in the attack and defense skills, but is affected by other variants such as [[obstacle penalty]]. | There are several references in the game, that the luck does a double damage. However, this is not entirely accurate beacause the damage is not simply multiplied by two. Receiving luck at the beginning of the attack means that the creature does additional base damage on top of the regular damage. The additional "lucky damage" is not affected by the differences in the attack and defense skills, but is affected by other variants such as [[obstacle penalty]]. | ||
'''Factors that affect luck modifier:''' | '''Factors that affect luck modifier:''' | ||
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** [[Fortune]] | ** [[Fortune]] | ||
** [[Misfortune]] | ** [[Misfortune]] | ||
* [[Terrain]]s: | |||
** | |||
Revision as of 09:44, 21 July 2016
is about combat modifier. For the secondary skill, see Luck (secondary skill).
Verbal | Luck | Chance |
---|---|---|
Positive | +1 | 4.2% |
Good | +2 | 8.3% |
Excellent | +3 | 12.5% |
Luck is a combat variable, that may cause a creature stack to do additional damage. As we can see from the table on the right, there are three levels in luck modifier: positive, good and excellent. Luck can also be neutral, which means that a troop can not have a "lucky strike". Creature stack's luck modifier depends mainly on hero's luck, but for example example presense of devils or magical terrains can affect the luck. Hero's luck is determined artifacts, luck as a secondary skill, adventure map locations and spells.
There are several references in the game, that the luck does a double damage. However, this is not entirely accurate beacause the damage is not simply multiplied by two. Receiving luck at the beginning of the attack means that the creature does additional base damage on top of the regular damage. The additional "lucky damage" is not affected by the differences in the attack and defense skills, but is affected by other variants such as obstacle penalty.
Factors that affect luck modifier:
- Luck as secondary skill
- Artifacts:
- Clover of Fortune +1
- Cards of Prophecy +1
- Hourglass of the Evil Hour negates all luck
- Ladybird of Luck +1
- Still Eye of the Dragon +1
- Pendant of Courage +3 Luck and Morale
- Adventure map locations:
- Faerie Ring +1 luck
- Fountain of Fortune -1 to +3 luck
- Swan Pond +2 luck
- Spells
- Terrains:
Creatures with luck effect
Template:Creaturetable Template:Creaturetablerow Template:Creaturetablerow Template:Creaturetablerow |} List of all creatures
Discussion
It has been asked in several forums whether luck can be negative or could a creature stack recieve "bad luck". The answer is no. Luck can only be neutral (0), positive (+1), good (+2) or excellent (+3). In the first realease of Heroes of Might and Magic III: Restoration of Erathia, there are few references within the game that the luck could be negative and cause a troop to do halved damage. There is even a sound reserved for the bad luck effect, found withint the game files. The best guess is, that the game developers have planned to include bad luck effect, but for some reason have left it out in the released version. However, in some fan-based modified versions of the game, this feature has been enabled.