Stables: Difference between revisions
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(Any hero entering the town will have +4 (not +6) Movement for the rest of the week.) |
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[[Category: Adventure map]] [[Category: Buildings]] | [[Category: Adventure map]] [[Category: Buildings]] | ||
A [[Castle]] building. Any hero entering the town will have +4 [[Movement]] for the rest of the week. Bonus is counted before [[Terrain Penalties]], but after effect of [[ | A [[Castle]] building. Any hero entering the town will have +4 [[Movement]] for the rest of the week. Bonus is counted before [[Terrain Penalties]], but after effect of [[Logistics]]. A prerequisite for [[Training Grounds]]. | ||
An [[Adventure map]] location a hero can visit to increase land [[Movement]] by +4 for the rest of the week. Bonus i counted before [[Terrain Penalties]], but after effect of [[ | An [[Adventure map]] location a hero can visit to increase land [[Movement]] by +4 for the rest of the week. Bonus i counted before [[Terrain Penalties]], but after effect of [[Logistics]]. Any [[Cavalier]]s in the hero's army are obligatory upgraded to [[Champion]]s at no cost. | ||
'''Note:''' The movement bonus is considered one and the same, so visiting either after having visted the other won't do any good in that respect. | '''Note:''' The movement bonus is considered one and the same, so visiting either after having visted the other won't do any good in that respect. |
Revision as of 19:12, 15 June 2008
A Castle building. Any hero entering the town will have +4 Movement for the rest of the week. Bonus is counted before Terrain Penalties, but after effect of Logistics. A prerequisite for Training Grounds.
An Adventure map location a hero can visit to increase land Movement by +4 for the rest of the week. Bonus i counted before Terrain Penalties, but after effect of Logistics. Any Cavaliers in the hero's army are obligatory upgraded to Champions at no cost.
Note: The movement bonus is considered one and the same, so visiting either after having visted the other won't do any good in that respect.