Restoration of Erathia Manual Page 73: Difference between revisions

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Type
Level II


Cost
Blind
 
Duration
 
Basic Effect
 
Advanced Effect
 
Expert Effect
 
 
Combat
 
5
 
Instant
 
Target, enemy troop receives ((Power x 10) + 10) damage.
 
Target, enemy troop receives ((Power x 10) + 20) damage.
 
Target, enemy troop receives ((Power x 10) + 30) damage.




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Combat
Combat


5
10


1 Round/Power
1 Round/Power


Damage from Fire Magic spells is reduced by 30% for target, allied troop.
Target, enemy troop is frozen until attacked, dispelled or effect wears off.


Damage from Fire Magic spells is reduced by 50% for target, allied troop.
Deactivating attack is retaliated at 50% of base attack rating.
 
Same as Basic Effect, except that deactivating attack is retaliated at 25%


Damage from Fire Magic spells is reduced by 50% for all allied troops.
of base attack rating.


Same as Basic Effect, except that deactivating attack is not retaliated.


Level II


Blind
Fire Wall




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Fire Wall
Combat


8


Type
2 Rounds


Cost
A two hex-wide wall of fire is produced at target hex. A troop passing


Duration
through these hexes takes ((Power x 10) + 10) damage.


Basic Effect
Same as Basic Effect, except that wall of fire is three hexes wide and


Advanced Effect
damage is ((Power x 10) + 20).


Expert Effect
Same as Advanced Effect, except that damage is ((Power x 10) + 50).




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Expert Effect
Expert Effect
Combat
10
1 Round/Power
Target, enemy troop is frozen until attacked, dispelled or effect wears off.
Deactivating attack is retaliated at 50% of base attack rating.
Same as Basic Effect, except that deactivating attack is retaliated at 25%
of base attack rating.
Same as Basic Effect, except that deactivating attack is not retaliated.
Combat
8
2 Rounds
A two hex-wide wall of fire is produced at target hex. A troop passing
through these hexes takes ((Power x 10) + 10) damage.
Same as Basic Effect, except that wall of fire is three hexes wide and
damage is ((Power x 10) +20).
Same as Advanced Effect, except that damage is ((Power x 10) + 50).




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Displays number of monsters in a wandering monster troop and whether or
Displays number of monsters in a wandering monster troop and whether or


not the troop will offer to join the casting hero’s army. Range is equal to
not the troop will offer to join the casting hero's army. Range is equal to


Power or three, whichever is greater.
Power or three, whichever is greater.


Same as Basic Effect, except an enemy hero’s primary skill stats, and the
Same as Basic Effect, except an enemy hero's primary skill stats, and the


composition and quantity of that hero’s army can be viewed. Range is
composition and quantity of that hero's army can be viewed. Range is


(Power x 2) or three, whichever is greater.
(Power x 2) or three, whichever is greater.


Same as Advanced Effect, except an enemy town’s statistics and
Same as Advanced Effect, except an enemy town's statistics and


garrison composition and quantity may be viewed. Range is (Power x 3)
garrison composition and quantity may be viewed. Range is (Power x 3)

Revision as of 18:57, 13 January 2017

Previous Page

Next Page



Level II

Blind


Type

Cost

Duration

Basic Effect

Advanced Effect

Expert Effect


Combat

10

1 Round/Power

Target, enemy troop is frozen until attacked, dispelled or effect wears off.

Deactivating attack is retaliated at 50% of base attack rating.

Same as Basic Effect, except that deactivating attack is retaliated at 25%

of base attack rating.

Same as Basic Effect, except that deactivating attack is not retaliated.


Fire Wall


Type

Cost

Duration

Basic Effect

Advanced Effect

Expert Effect


Combat

8

2 Rounds

A two hex-wide wall of fire is produced at target hex. A troop passing

through these hexes takes ((Power x 10) + 10) damage.

Same as Basic Effect, except that wall of fire is three hexes wide and

damage is ((Power x 10) + 20).

Same as Advanced Effect, except that damage is ((Power x 10) + 50).


Visions


Type

Cost

Duration

Basic Effect

Advanced Effect

Expert Effect


Adventure

4

1 Day

Displays number of monsters in a wandering monster troop and whether or

not the troop will offer to join the casting hero's army. Range is equal to

Power or three, whichever is greater.

Same as Basic Effect, except an enemy hero's primary skill stats, and the

composition and quantity of that hero's army can be viewed. Range is

(Power x 2) or three, whichever is greater.

Same as Advanced Effect, except an enemy town's statistics and

garrison composition and quantity may be viewed. Range is (Power x 3)

or three, whichever is greater.


Level III

Fireball


Type

Cost

Duration

Basic Effect

Advanced Effect

Expert Effect


Combat

15

Instant

Troops in target hex and its surrounding hexes take ((Power x 10) + 15)

damage.

Same as Basic Effect, except that damage is ((Power x 10) + 30).

Same as Basic Effect, except that damage is ((Power x 10) + 60).