Restoration of Erathia Manual Page 75: Difference between revisions

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16
16


Until target troop’s next action
Until target troop's next action


Target troop’s attack rating is increased by 100% of the troop’s defense
Target troop's attack rating is increased by 100% of the troop's defense


rating, and its defense rating is reduced to zero.
rating, and its defense rating is reduced to zero.
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Same as Basic Effect, except attack rating is increased to 150% of the
Same as Basic Effect, except attack rating is increased to 150% of the


troop’s defense rating.
troop's defense rating.


Same as Advanced Effect, except attack rating is increased to 200%
Same as Advanced Effect, except attack rating is increased to 200%


of the troop’s defense rating.
of the troop's defense rating.




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Same as Basic Effect, except that damage is ((Power x 10) + 40).
Same as Basic Effect, except that damage is ((Power x 10) + 40).


Same as Basic Effect, except that damage is ((Power x10) + 80).
Same as Basic Effect, except that damage is ((Power x 10) + 80).




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Basic Effect
Basic Effect
Advanced Effect
Expert Effect




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1 Round/Power
1 Round/Power


Target, allied troop’s attack rating is increased by eight against behemoths,
Target, allied troop's attack rating is increased by eight against behemoths,


dragons, and hydras.
dragons, and hydras.
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Same as Advanced Effect, except attack bonus also affects titans.
Same as Advanced Effect, except attack bonus also affects titans.
Advanced Effect
Expert Effect




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Target, non-undead troop is sacrificed (destroyed). Then another target
Target, non-undead troop is sacrificed (destroyed). Then another target


dead troop has ((Power + Destroyed Troop’s Creature Base Health + 3)
dead troop has ((Power + Destroyed Troop's Creature Base Health + 3)


x # of Creatures Sacrificed) in health total of creatures returned to life.
x # of Creatures Sacrificed) in health total of creatures returned to life.
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Same as Basic Effect, except that health total of creatures resurrected is
Same as Basic Effect, except that health total of creatures resurrected is


((Power + Destroyed Troop’s Creature Base Health + 6) x # of Creatures
((Power + Destroyed Troop's Creature Base Health + 6) x # of Creatures


Sacrificed).
Sacrificed).
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Same as Basic Effect, except that health total of creatures resurrected is
Same as Basic Effect, except that health total of creatures resurrected is


((Power + Destroyed Troop’s Creature Base Health + 10) x # of
((Power + Destroyed Troop's Creature Base Health + 10) x # of


Creatures Sacrificed).
Creatures Sacrificed).

Revision as of 18:58, 13 January 2017

Previous Page

Next Page



Frenzy


Type

Cost

Duration

Basic Effect

Advanced Effect

Expert Effect


Combat

16

Until target troop's next action

Target troop's attack rating is increased by 100% of the troop's defense

rating, and its defense rating is reduced to zero.

Same as Basic Effect, except attack rating is increased to 150% of the

troop's defense rating.

Same as Advanced Effect, except attack rating is increased to 200%

of the troop's defense rating.


Inferno


Type

Cost

Duration

Basic Effect

Advanced Effect

Expert Effect


Combat

16

Instant

Strikes target hex, and all hexes within two hexes for ((Power x 10) + 20) damage.

Same as Basic Effect, except that damage is ((Power x 10) + 40).

Same as Basic Effect, except that damage is ((Power x 10) + 80).


Slayer


Type

Cost

Duration

Basic Effect

Advanced Effect

Expert Effect


Combat

16

1 Round/Power

Target, allied troop's attack rating is increased by eight against behemoths,

dragons, and hydras.

Same as Basic Effect, except that attack bonus also affects devils and angels.

Same as Advanced Effect, except attack bonus also affects titans.


Level V

Sacrifice


Type

Cost

Duration

Basic Effect

Advanced Effect

Expert Effect


Combat

25

Permanent

Target, non-undead troop is sacrificed (destroyed). Then another target

dead troop has ((Power + Destroyed Troop's Creature Base Health + 3)

x # of Creatures Sacrificed) in health total of creatures returned to life.

Same as Basic Effect, except that health total of creatures resurrected is

((Power + Destroyed Troop's Creature Base Health + 6) x # of Creatures

Sacrificed).

Same as Basic Effect, except that health total of creatures resurrected is

((Power + Destroyed Troop's Creature Base Health + 10) x # of

Creatures Sacrificed).