Restoration of Erathia Manual Page 75: Difference between revisions
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Until target | Until target troop's next action | ||
Target | Target troop's attack rating is increased by 100% of the troop's defense | ||
rating, and its defense rating is reduced to zero. | rating, and its defense rating is reduced to zero. | ||
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Same as Basic Effect, except attack rating is increased to 150% of the | Same as Basic Effect, except attack rating is increased to 150% of the | ||
troop's defense rating. | |||
Same as Advanced Effect, except attack rating is increased to 200% | Same as Advanced Effect, except attack rating is increased to 200% | ||
of the | of the troop's defense rating. | ||
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Same as Basic Effect, except that damage is ((Power x 10) + 40). | Same as Basic Effect, except that damage is ((Power x 10) + 40). | ||
Same as Basic Effect, except that damage is ((Power | Same as Basic Effect, except that damage is ((Power x 10) + 80). | ||
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Basic Effect | Basic Effect | ||
Advanced Effect | |||
Expert Effect | |||
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1 Round/Power | 1 Round/Power | ||
Target, allied | Target, allied troop's attack rating is increased by eight against behemoths, | ||
dragons, and hydras. | dragons, and hydras. | ||
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Same as Advanced Effect, except attack bonus also affects titans. | Same as Advanced Effect, except attack bonus also affects titans. | ||
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Target, non-undead troop is sacrificed (destroyed). Then another target | Target, non-undead troop is sacrificed (destroyed). Then another target | ||
dead troop has ((Power + Destroyed | dead troop has ((Power + Destroyed Troop's Creature Base Health + 3) | ||
x # of Creatures Sacrificed) in health total of creatures returned to life. | x # of Creatures Sacrificed) in health total of creatures returned to life. | ||
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Same as Basic Effect, except that health total of creatures resurrected is | Same as Basic Effect, except that health total of creatures resurrected is | ||
((Power + Destroyed | ((Power + Destroyed Troop's Creature Base Health + 6) x # of Creatures | ||
Sacrificed). | Sacrificed). | ||
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Same as Basic Effect, except that health total of creatures resurrected is | Same as Basic Effect, except that health total of creatures resurrected is | ||
((Power + Destroyed | ((Power + Destroyed Troop's Creature Base Health + 10) x # of | ||
Creatures Sacrificed). | Creatures Sacrificed). |
Revision as of 18:58, 13 January 2017
Frenzy
Type
Cost
Duration
Basic Effect
Advanced Effect
Expert Effect
Combat
16
Until target troop's next action
Target troop's attack rating is increased by 100% of the troop's defense
rating, and its defense rating is reduced to zero.
Same as Basic Effect, except attack rating is increased to 150% of the
troop's defense rating.
Same as Advanced Effect, except attack rating is increased to 200%
of the troop's defense rating.
Inferno
Type
Cost
Duration
Basic Effect
Advanced Effect
Expert Effect
Combat
16
Instant
Strikes target hex, and all hexes within two hexes for ((Power x 10) + 20) damage.
Same as Basic Effect, except that damage is ((Power x 10) + 40).
Same as Basic Effect, except that damage is ((Power x 10) + 80).
Slayer
Type
Cost
Duration
Basic Effect
Advanced Effect
Expert Effect
Combat
16
1 Round/Power
Target, allied troop's attack rating is increased by eight against behemoths,
dragons, and hydras.
Same as Basic Effect, except that attack bonus also affects devils and angels.
Same as Advanced Effect, except attack bonus also affects titans.
Level V
Sacrifice
Type
Cost
Duration
Basic Effect
Advanced Effect
Expert Effect
Combat
25
Permanent
Target, non-undead troop is sacrificed (destroyed). Then another target
dead troop has ((Power + Destroyed Troop's Creature Base Health + 3)
x # of Creatures Sacrificed) in health total of creatures returned to life.
Same as Basic Effect, except that health total of creatures resurrected is
((Power + Destroyed Troop's Creature Base Health + 6) x # of Creatures
Sacrificed).
Same as Basic Effect, except that health total of creatures resurrected is
((Power + Destroyed Troop's Creature Base Health + 10) x # of
Creatures Sacrificed).