Restoration of Erathia Manual Page 79: Difference between revisions

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[[File:RoE1_79.png|768px]]
[[File:RoE1_79.png|768px]]
Type
Cost
Duration
Basic Effect
Advanced Effect
Expert Effect
Combat
12
Instant
Troops in hexes surrounding target hex receive ((Power x 10) + 15) in
damage. Target hex is unaffected.
Same as Basic Effect, except damage is ((Power x 10) + 30).
Same as Basic Effect, except damage is ((Power x 10) + 60).
Type
Cost
Duration
Basic Effect
Advanced Effect
Expert Effect
Combat
12
1 Round/Power
Morale of target, allied troop is increased by one.
Morale of target, allied troop is increased by two.
Morale of all allied troops is increased by two.




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Basic Effect
Basic Effect


Advanced Effect
Advanced Effect
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Prayer
Combat
 
24
 
Current Battle


Creates a duplicate of target, allied troop level 1-5. The duplicate can


Type
attack but is dispelled if it receives any damage. Creatures from a given


Cost
town are rated 1 - 7 based on their relative combat effectiveness. Thus, for


Duration
the Castle town, pikemen and halberdiers are level 1 creatures, while angels


Basic Effect
and archangels are level 7.


Advanced Effect
Same as Basic Effect, except the duplicate may be of a level 1-6 troop.


Expert Effect
Same as Basic Effect, except the duplicate may be of a level 1-7 troop.




Water Walk
Prayer




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Combat
Combat


24
16


Current Battle
1 Round/Power


Creates a duplicate of target, allied troop level 1-5. The duplicate can
Target, allied troop's attack, defense, and speed (hexes per turn) ratings are


attack but is dispelled if it receives any damage. Creatures from a given
increased by two.


town are rated 1 - 7 based on their relative combat effectiveness. Thus, for
Target, allied troop's attack, defense, and speed ratings are increased by four.


the Castle town, pikemen and halberdiers are level 1 creatures, while angels
All allied troop's attack, defense, and speed ratings are increased by four.


and archangels are level 7.


Same as Basic Effect, except the duplicate may be of a level 1-6 troop.
Water Walk


Same as Basic Effect, except the duplicate may be of a level 1-7 troop.


Type


Combat
Cost


16
Duration


1 Round/Power
Basic Effect


Target, allied troop’s attack, defense, and speed (hexes per turn) ratings are
Advanced Effect


increased by two.
Expert Effect
 
Target, allied troop’s attack, defense, and speed ratings are increased by four.
 
All allied troop’s attack, defense, and speed ratings are increased by four.




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end destination is an unoccupied location on land. Water movement may be
end destination is an unoccupied location on land. Water movement may be


up to 60% of the hero’s normal movement.
up to 60% of the hero's normal movement.


Same as Basic Effect, except that water movement may be up to 80% of
Same as Basic Effect, except that water movement may be up to 80% of


the hero’s normal movement.
the hero's normal movement.


Same as Basic Effect, except that water movement may be made at the
Same as Basic Effect, except that water movement may be made at the


hero’s full, normal movement.
hero's full, normal movement.




[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 079]]
[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 079]]

Revision as of 18:59, 13 January 2017

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Teleport


Type

Cost

Duration

Basic Effect

Advanced Effect

Expert Effect


Combat

15

Instant

Target, allied troop instantly moves to an unoccupied target hex. Troop

cannot teleport over walls or moats.

Same as Basic Effect, except troop cannot teleport over walls.

Troop can move to any unoccupied hex.


Level IV

Clone


Type

Cost

Duration

Basic Effect

Advanced Effect

Expert Effect


Combat

24

Current Battle

Creates a duplicate of target, allied troop level 1-5. The duplicate can

attack but is dispelled if it receives any damage. Creatures from a given

town are rated 1 - 7 based on their relative combat effectiveness. Thus, for

the Castle town, pikemen and halberdiers are level 1 creatures, while angels

and archangels are level 7.

Same as Basic Effect, except the duplicate may be of a level 1-6 troop.

Same as Basic Effect, except the duplicate may be of a level 1-7 troop.


Prayer


Type

Cost

Duration

Basic Effect

Advanced Effect

Expert Effect


Combat

16

1 Round/Power

Target, allied troop's attack, defense, and speed (hexes per turn) ratings are

increased by two.

Target, allied troop's attack, defense, and speed ratings are increased by four.

All allied troop's attack, defense, and speed ratings are increased by four.


Water Walk


Type

Cost

Duration

Basic Effect

Advanced Effect

Expert Effect


Adventure

12

1 Day

The casting hero may follow a movement path across water, provided the

end destination is an unoccupied location on land. Water movement may be

up to 60% of the hero's normal movement.

Same as Basic Effect, except that water movement may be up to 80% of

the hero's normal movement.

Same as Basic Effect, except that water movement may be made at the

hero's full, normal movement.