Restoration of Erathia Manual Page 81: Difference between revisions

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[[File:RoE1_81.png|768px]]
[[File:RoE1_81.png|768px]]
Combat
25
Combat
A troop containing (Power x 2) water elementals appears on the side of the
casting player. Only one type of elemental can be summoned.
Same as Basic Effect, except that (Power x 3) water elementals are summoned.
Same as Basic Effect, except that (Power x 4) water elementals are summoned.




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Reference
Reference


Here you will find descriptions for all of the buildings found in the Heroes III game’s eight town types.
Here you will find descriptions for all of the buildings found in the Heroes III game's eight town types.


The first section deals with buildings common to all town types. This is followed by individual sections
The first section deals with buildings common to all town types. This is followed by individual sections
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Creature’s name.
Creature's name.


How much it costs to recruit one creature of this type.
How much it costs to recruit one creature of this type.
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The type of building the creature may be recruited at.
The type of building the creature may be recruited at.


Creature’s attack strength.
Creature's attack strength.


Creature’s defensive ability.
Creature's defensive ability.


How many points of damage the creature can take before dying.
How many points of damage the creature can take before dying.


How much damage the creature’s attack does.
How much damage the creature's attack does.


How many ranged shots the creature can perform in one battle.
How many ranged shots the creature can perform in one battle.


“None” indicates the creature has no ranged attack.
"None" indicates the creature has no ranged attack.


How the creature moves.
How the creature moves.

Revision as of 18:59, 13 January 2017

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Town and Creature

Reference

Here you will find descriptions for all of the buildings found in the Heroes III game's eight town types.

The first section deals with buildings common to all town types. This is followed by individual sections

to cover buildings unique to each town. Creature statistics are listed with statistics for the buildings

producing them. The individual town sections are followed by information about creatures not

associated with any particular town type and then stats for war machines and siege battlefield features.


Resources

Wood


Mercury


Ore


Sulfur


Crystals


Gems


Gold


Creature Table Field Legend

Name

Cost

Building

Attack

Defense

Health

Damage

Shots

Movement

Speed


Creature's name.

How much it costs to recruit one creature of this type.

The type of building the creature may be recruited at.

Creature's attack strength.

Creature's defensive ability.

How many points of damage the creature can take before dying.

How much damage the creature's attack does.

How many ranged shots the creature can perform in one battle.

"None" indicates the creature has no ranged attack.

How the creature moves.

How fast the creature moves.


Building Statistics Legend

Structure

Cost

Requirements

Creatures/Week


Name of Building type.

What it costs to build the structure.

Building(s) that must be built before this one.

Type and number of creatures produced by this building per week.