Restoration of Erathia Manual Page 83: Difference between revisions

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[[File:RoE1_83.png|768px]]
[[File:RoE1_83.png|768px]]
Structure
Cost
Requirements
Benefits
Fort
5000 Gold
+ 20 Wood
+ 20 Ore
Village Hall
Building a fort adds walls to a town.
Citadel
2500 Gold
+ 5 Ore
Fort
This upgrade to the fort adds a moat and the
primary arrow tower to a town. Presence of a citadel
increases the production of creature dwellings by
50%.
Castle
5000 Gold
+ 10 Wood
+ 10 Ore
Citadel
When a castle is built, it adds two arrow towers at
half strength of the primary tower, and the standard
walls are strengthened to fortified walls. Further,
production of creature dwellings is increased by
100%.




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Mage guilds are centers for spell research and provide spells for heroes to learn. Heroes possessing spell
Mage guilds are centers for spell research and provide spells for heroes to learn. Heroes possessing spell


books—which are available for purchase at mage guilds—automatically learn all spells known to mage
books — which are available for purchase at mage guilds — automatically learn all spells known to mage


guilds of allied towns they visit, as long as they have the appropriate level of Wisdom (see Secondary
guilds of allied towns they visit, as long as they have the appropriate level of Wisdom (see Secondary


Skills, pg. 35). Each upgrade of a town’s mage guild increases the number of spells available.
Skills, pg. 35). Each upgrade of a town's mage guild increases the number of spells available.


Additionally, heroes who spend one day in a town with a mage guild have their spell points replenished.
Additionally, heroes who spend one day in a town with a mage guild have their spell points replenished.
Line 290: Line 218:
Provides the ability to recruit heroes,
Provides the ability to recruit heroes,


hear rumors, and visit the Thieves’ Guild.
hear rumors, and visit the Thieves' Guild.




[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 083]]
[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 083]]

Revision as of 19:00, 13 January 2017

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Mage Guilds

Mage guilds are centers for spell research and provide spells for heroes to learn. Heroes possessing spell

books — which are available for purchase at mage guilds — automatically learn all spells known to mage

guilds of allied towns they visit, as long as they have the appropriate level of Wisdom (see Secondary

Skills, pg. 35). Each upgrade of a town's mage guild increases the number of spells available.

Additionally, heroes who spend one day in a town with a mage guild have their spell points replenished.

Structure


Cost


Requirements


Benefits


Mage Guild

Level I


2000 Gold

+ 5 Wood + 5 Ore


Village Hall


When the level I mage guild is built, five level I

spells become available for heroes to learn. Heroes

are able to purchase a spell book from the guild for

500 Gold.


Mage Guild

Level II


1000 Gold + 5 Wood

+ 5 Ore + 4 Crystal

+ 4 Gem + 4 Mercury

+ 4 Sulfur


Mage Guild Level I


When the level II mage build is built, an additional

four level II spells become available for heroes to

learn.


Mage Guild

Level III


1000 Gold + 5 Wood

+ 5 Ore + 6 Crystal

+ 6 Gem + 6 Mercury

+ 6 Sulfur


Mage Guild Level II


When the level III mage guild is built, an additional

three level III spells become available for heroes to learn.

This is the highest level mage guild you can

construct in Stronghold and Fortress towns.


Mage Guild

Level IV


1000 Gold + 5 Wood

+ 5 Ore + 8 Crystal

+ 8 Gem + 8 Mercury

+ 8 Sulfur


Mage Guild Level III


When the level IV mage guild is built, an additional

two level IV spells become available for heroes to

learn. This is the highest level of the mage guild you

can construct in Castle towns.


Mage Guild

Level V


1000 Gold + 5 Wood

+ 5 Ore + 10 Crystal

+ 10 Gem + 10

Mercury + 10 Sulfur


Mage Guild Level IV


When the level V mage guild is built, one level V

spell becomes available for heroes to learn.


Marketplace

Resources may be traded for other resources at town marketplaces. While the marketplace traders will

always seek to make a profit, the more marketplaces you have under your control, the better the exchange

rate. In multiplayer games, the marketplace allows you to trade resources with other players. For more

information, see Towns (pg. 49).

Structure


Cost


Requirements


Benefits


Marketplace


500 Gold

+ 5 Wood


Village Hall


Allows resources to be traded.


Tavern

At the town tavern you may hear rumors, check how you are doing compared to your opponents, and

hire new heroes for field or garrison duty. For more information, see Towns (pg. 49).

Structure


Cost


Requirements


Benefits


Tavern


500 Gold

+ 5 Wood


Village Hall


Provides the ability to recruit heroes,

hear rumors, and visit the Thieves' Guild.