Restoration of Erathia Manual Page 84: Difference between revisions
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Archers' Tower | |||
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This Tavern upgrade gives a +2 morale bonus | This Tavern upgrade gives a + 2 morale bonus | ||
to all garrisoned creatures during a siege. | to all garrisoned creatures during a siege. |
Revision as of 19:00, 13 January 2017
Barracks
Guardhouse
Archers' Tower
Portal of Glory
Shipyard/Lighthouse
Castle
Griffin Tower
Mage Guild
Hall
Monastery
Tavern/Brotherhood
of the Sword
Training Grounds
Blacksmith
Stables
Marketplace
Castle Towns
Castles are home to the Cleric and Knight hero classes. Castle armies are primarily composed of human
men-at-arms, though these towns have also formed an alliance with the griffins and are under the
protection of angels. With two types of ranged attack units and two flying unit types available,
Castle-based armies are well equipped to quickly engage and defeat their enemies.
Castle Specific Buildings
Structure
Cost
Requirements
Benefits
Blacksmith
1000 Gold + 5 Wood
Village Hall
Produces the Ballista war machine (see War
Machines, pg. 117).
Brotherhood of the Sword 500 Gold + 5 Wood
Tavern
This Tavern upgrade gives a + 2 morale bonus
to all garrisoned creatures during a siege.
Resource Silo
5000 Gold + 5 Ore
Marketplace
This upgrade to the marketplace provides 1
Wood and 1 Ore per day.
Shipyard
2000 Gold + 20 Wood
Village Hall
Allows ships to be built. Ships cost 1000 Gold
+ 10 Wood.
Lighthouse
2000 Gold + 10 Ore
Shipyard
Each lighthouse you build will increase the
movement allowance of your ships.
Stables
2000 Gold + 10 Wood
Barracks
Visiting heroes departing from Castle towns
with stables have their movement allowance
increased.
Note: Information on creature dwellings unique to each town type can
be found in their corresponding sections, within the creature tables.