Restoration of Erathia Manual Page 86: Difference between revisions
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champion deal extra impact damage | champion deal extra impact damage | ||
(+5% per hex traveled to creature | (+ 5% per hex traveled to creature | ||
attacked) when charging into battle. | attacked) when charging into battle. | ||
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Structure Requirements | Structure Requirements | ||
Name | |||
Cost | |||
Attack | |||
Defense | |||
Health | |||
Damage | |||
Shots | |||
Movement | |||
Speed | |||
Swordsman | |||
300 Gold | |||
10 | |||
12 | |||
35 | |||
6-9 | |||
None | |||
Ground | |||
Slow (5 hexes/turn) | |||
Crusader | |||
400 Gold | |||
12 | |||
12 | |||
35 | |||
7-10 | |||
None | |||
Ground | |||
Swift (6 hexes/turn) | |||
Structure | |||
Cost | |||
Requirements | |||
Creatures/Week | |||
Barracks | |||
2000 Gold + 5 Ore | |||
Guardhouse, Blacksmith | |||
4 Swordsmen | |||
Upgraded Barracks | |||
2000 Gold + 5 Ore + 5 Crystal | |||
Barracks | |||
4 Crusaders | |||
Name | |||
Cost | |||
Attack | |||
Defense | |||
Health | |||
Damage | |||
Shots | |||
Movement | |||
Speed | |||
Monk | |||
400 Gold | |||
12 | |||
7 | |||
30 | |||
10-12 | |||
12 | |||
Ground | |||
Slow (5 hexes/turn) | |||
Zealot | |||
450 Gold | |||
12 | |||
10 | |||
30 | |||
10-12 | |||
24 | |||
Ground | |||
Extra Swift (7 hexes/turn) | |||
Structure | |||
Cost | |||
Monastery | |||
3000 Gold + 5 Wood + 5 Ore + 2 | |||
Crystal + 2 Gem + 2 Mercury + 2 Sulfur | |||
Requirements Mage Guild Level I, Barracks | |||
Creatures/Week 3 Monks | |||
Upgraded Monastery | |||
1000 Gold + 2 Wood + 2 Ore + 2 | |||
Crystal + 2 Gem + 2 Mercury + 2 Sulfur | |||
Monastery | |||
3 Zealots | |||
Name | |||
Cost | |||
Attack | |||
Defense | |||
Health | |||
Damage | |||
Shots | |||
Movement | |||
Speed | |||
Cavalier | |||
1000 Gold | |||
15 | |||
15 | |||
100 | |||
15-25 | |||
None | |||
Ground | |||
Extra Swift (7 hexes/turn) | |||
Champion | |||
1200 Gold | |||
16 | |||
16 | |||
100 | |||
20-25 | |||
None | |||
Ground | |||
Ultra Swift (9 hexes/turn) | |||
Structure | |||
Cost | |||
Requirements | |||
Creatures/Week | |||
Training Grounds | |||
5000 Gold + 20 Wood | |||
Stables | |||
2 Cavaliers | |||
Upgraded Training Grounds | |||
3000 Gold + 10 Wood | |||
Training Grounds | |||
2 Champions | |||
[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 086]] | [[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 086]] |
Revision as of 19:01, 13 January 2017
Swordsmen & Crusaders
Well armed and armored, swordsmen
and crusaders are better all-around
foot soldiers than their pikemen
companions. Crusaders deliver two
blows per attack.
Structure Requirements
Monks & Zealots
Monks and zealots train themselves to
control and project their personal
energistic forces, which they deliver as
ranged blasts. While monks suffer the
normal penalty for ranged unit hand-to-hand attack damage (50%), the
better trained zealots do not.
Structure Requirements
Cavaliers & Champions
The horse-mounted cavalier and
champion deal extra impact damage
(+ 5% per hex traveled to creature
attacked) when charging into battle.
Structure Requirements
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Swordsman
300 Gold
10
12
35
6-9
None
Ground
Slow (5 hexes/turn)
Crusader
400 Gold
12
12
35
7-10
None
Ground
Swift (6 hexes/turn)
Structure
Cost
Requirements
Creatures/Week
Barracks
2000 Gold + 5 Ore
Guardhouse, Blacksmith
4 Swordsmen
Upgraded Barracks
2000 Gold + 5 Ore + 5 Crystal
Barracks
4 Crusaders
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Monk
400 Gold
12
7
30
10-12
12
Ground
Slow (5 hexes/turn)
Zealot
450 Gold
12
10
30
10-12
24
Ground
Extra Swift (7 hexes/turn)
Structure
Cost
Monastery
3000 Gold + 5 Wood + 5 Ore + 2
Crystal + 2 Gem + 2 Mercury + 2 Sulfur
Requirements Mage Guild Level I, Barracks
Creatures/Week 3 Monks
Upgraded Monastery
1000 Gold + 2 Wood + 2 Ore + 2
Crystal + 2 Gem + 2 Mercury + 2 Sulfur
Monastery
3 Zealots
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Cavalier
1000 Gold
15
15
100
15-25
None
Ground
Extra Swift (7 hexes/turn)
Champion
1200 Gold
16
16
100
20-25
None
Ground
Ultra Swift (9 hexes/turn)
Structure
Cost
Requirements
Creatures/Week
Training Grounds
5000 Gold + 20 Wood
Stables
2 Cavaliers
Upgraded Training Grounds
3000 Gold + 10 Wood
Training Grounds
2 Champions