Join: Difference between revisions

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== Calculation and factors ==   
== Calculation and factors ==   
{| border =1 cellspacing=0 cellpadding=3 style="float:right"
{| border =1 cellspacing=0 cellpadding=3 style="width:300px; float:right"
|+ Power factor values
|+ Power factor values
|-
|-
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| k < 0,333
| k < 0,333
| -3
| -3
|}
|-
 
| colspan=2 align=center | '''Mood values'''
 
 
 
 
 
{| border =1 cellspacing=0 cellpadding=3 style="align:right"
|+ Mood values
|-
|-
! Aggression
! Aggression
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| Savage
| Savage
| 10
| 10
|-
| colspan=2 align=center | '''Symphaty values'''
|-
! S
! Description
|-
| 0
| There are no creatures of the same kind as neutrals in hero's army. This includes upgraded creatures as well, and works in both ways for all, except for Magma/Earth, Ice/Water and Energy/Fire Elementals.
|-
| 1
| There is at least one creature of the same kind as neutrals (including upgrades as in paragraph above) in hero's army.
|-
| 2
| Total number of creatures of the same kind as neutrals in hero's army (including upgrades as in paragraphs above) compromises more then 50% of the army.
|}
|}
{{Math|M > C → Creature stack will fight}}
{{Math|M > C → Creature stack will fight}}
{{Math|M ≤ C → Creature may join}}<br><br>
{{Math|M ≤ C → Creature may join}}<br><br>
{{Math|C <nowiki>=</nowiki> P + D + S| C is Charisma value|P is Power value|D is [[Diplomacy]] value|S is symphaty value}}
{{Math|C <nowiki>=</nowiki> P + D + S| C is Charisma value|P is Power value|D is [[Diplomacy]] value|S is symphaty value}}
{{Math|D <nowiki>=</nowiki> Diplomacy level + 1|D <nowiki>=</nowiki> 2 with Basic Diplomacy|D <nowiki>=</nowiki> 3 with Advanced Diplomacy|D <nowiki>=</nowiki> 4 with Expert Diplomacy}}
{{Math|H <nowiki>=</nowiki> {{sqrt|(1 + 0,05 &times; A) &times; (1 + 0,05 &times; D)}}|H is hero strenght value<br>A is [[Primary skills|attack skill]] value<br>D is [[Primary skills|defense skill]] value}}
{{Math|H <nowiki>=</nowiki> {{sqrt|(1 + 0,05 &times; A) &times; (1 + 0,05 &times; D)}}|H is hero strenght value<br>A is [[Primary skills|attack skill]] value<br>D is [[Primary skills|defense skill]] value}}
{{Math|AI is sum of all creatures' [[AI value]]}}
{{Math|AI is sum of all creatures' [[AI value]]}}

Revision as of 13:47, 19 January 2017

Joining is a feature where a stack of wandering creatures are willing to become a part of hero's army for free or in exchange for gold. Whether or not the stack will join depends on several factors, but basically if hero's charisma value (C) is lower than creature stack's mood value (M) the creatures will fight. If charsima is greater there are three possible outcomes:

  1. the stack will join for free
  2. the stack will join for gold, or
  3. the stack will fight.

Calculation and factors

Power factor values
k P
k ≥ 7 11
1 ≤ k < 7 2×(k-1), rounded down
0,5 ≤ k < 1 -1
0,333 ≤ k < 0,5 -2
k < 0,333 -3
Mood values
Aggression Mood value
Compilant -4
Friendly 1–7
Aggressive 1–10
Hostile 4–10
Savage 10
Symphaty values
S Description
0 There are no creatures of the same kind as neutrals in hero's army. This includes upgraded creatures as well, and works in both ways for all, except for Magma/Earth, Ice/Water and Energy/Fire Elementals.
1 There is at least one creature of the same kind as neutrals (including upgrades as in paragraph above) in hero's army.
2 Total number of creatures of the same kind as neutrals in hero's army (including upgrades as in paragraphs above) compromises more then 50% of the army.

M > C → Creature stack will fight M ≤ C → Creature may join

C = P + D + S C is Charisma value P is Power value D is Diplomacy value S is symphaty value D = Diplomacy level + 1 D = 2 with Basic Diplomacy D = 3 with Advanced Diplomacy D = 4 with Expert Diplomacy H = (1 + 0,05 × A) × (1 + 0,05 × D) H is hero strenght value
A is attack skill value
D is defense skill value
AI is sum of all creatures' AI value ATOT

External links