Enchanter: Difference between revisions

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The spell are cast at expert level every three rounds, lasting for three rounds. Air Shield is only cast if there are enemy ranged creatures present which are able to shoot (i.e. not out of shots, not blinded, etc).
The spell are cast at expert level every three rounds, lasting for three rounds. Air Shield is only cast if there are enemy ranged creatures present which are able to shoot (i.e. not out of shots, not blinded, etc).
Enchanters have an [[AI Value]] of 1210


'''Heroes with Enchanters specialty:'''
'''Heroes with Enchanters specialty:'''

Revision as of 22:04, 6 May 2017

Statistics
Enchanter
 Cost per troop 

750

Attack 17
Defense 12
Damage 14
Health 30
Speed 9
Movement Ground
Size 1
Shots 32
Growth 2
AI Value
 Special abilities:
Ranged attack
• No melee penalty
Spellcaster
Portraits
[[File:{{{U_name}}} portrait.png]] [[File:{{{U_name}}} portrait (HotA).png]]
Shadow of Death   Horn of the Abyss Shadow of Death [[File:Mini Portrait {{{U_name}}}.png]]  Horn of the Abyss

Enchanters are neutral creature recruited from the Enchanter's Hollow. They are spellcasters and automatically cast:

The spell are cast at expert level every three rounds, lasting for three rounds. Air Shield is only cast if there are enemy ranged creatures present which are able to shoot (i.e. not out of shots, not blinded, etc). Enchanters have an AI Value of 1210

Heroes with Enchanters specialty: