Movement penalty: Difference between revisions
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m (moved Terrain Penalties to Terrain penalty) |
(No difference)
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Revision as of 10:36, 3 December 2013
Heroes moving over certain terrains get penalties to their Movement. Roads negate all such penalties, as does only having units that have the current terrain as their Native Terrain. Movement is compared to what it would have been on Grass. Magical Terrain does not affect terrain penalties.
Terrain type | Cost |
---|---|
Dirt, Grass, Lava, Subterranean | 100% |
Rough | 125% |
Sand, Snow | 150% |
Swamp | 175% |