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Creature dwellings, found on the [[Adventure Map]], are lairs where units can be recruited. The dwellings contain only non-upgraded versions of units. | |||
After flagging a particular dwelling with a hero, the growth of the same creature (both non-upgraded and upgraded versions) in all towns is increased by 1. Level 1 dwellings give Level 1 creatures for free, Level 2-4 dwellings offer creatures at normal cost, Level 5-10* dwellings offer creatures at normal cost after defeating some guardians. The number of guardians is [[Growth]]*3. | |||
<nowiki>*</nowiki> [[Azure Dragon]]s, [[Crystal Dragon]]s, and [[Rust Dragon]]s theoretically count as level 10.<br> | |||
<nowiki>*</nowiki> [[Faerie Dragon]]s theoretically count as level 8. | |||
If a hero retreats or is defeated only the surviving guards will be there if another hero attacks in the same week. The guards will return to full force at the start of the week. | After a hero has defeated the dwelling guards, the dwelling may be re-flagged any number of times, in the same week only, by any other player '''without''' a fight. The guards will, however, return at the start of the next week, requiring another fight for re-flagging. | ||
If a hero retreats or is defeated, only the surviving guards will be there if another hero attacks in the same week. The guards will return to full force at the start of the next week. | |||
Interestingly enough, the graphic representations of most of the external dwellings resemble the corresponding upgraded town dwellings, despite yielding only non-upgraded units. | Interestingly enough, the graphic representations of most of the external dwellings resemble the corresponding upgraded town dwellings, despite yielding only non-upgraded units. | ||
Golem Factory | Golem Factory gives all four golems. | ||
[[Category: Adventure map]] [[Category: Terms]] | [[Category: Adventure map]] [[Category: Terms]] |
Revision as of 07:14, 25 September 2013
Creature dwellings, found on the Adventure Map, are lairs where units can be recruited. The dwellings contain only non-upgraded versions of units.
After flagging a particular dwelling with a hero, the growth of the same creature (both non-upgraded and upgraded versions) in all towns is increased by 1. Level 1 dwellings give Level 1 creatures for free, Level 2-4 dwellings offer creatures at normal cost, Level 5-10* dwellings offer creatures at normal cost after defeating some guardians. The number of guardians is Growth*3.
* Azure Dragons, Crystal Dragons, and Rust Dragons theoretically count as level 10.
* Faerie Dragons theoretically count as level 8.
After a hero has defeated the dwelling guards, the dwelling may be re-flagged any number of times, in the same week only, by any other player without a fight. The guards will, however, return at the start of the next week, requiring another fight for re-flagging.
If a hero retreats or is defeated, only the surviving guards will be there if another hero attacks in the same week. The guards will return to full force at the start of the next week.
Interestingly enough, the graphic representations of most of the external dwellings resemble the corresponding upgraded town dwellings, despite yielding only non-upgraded units.
Golem Factory gives all four golems.