Monk and Zealot: Difference between revisions
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ShushMaster (talk | contribs) (see also links added) |
ShushMaster (talk | contribs) (upgraded stats accented) |
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Line 13: | Line 13: | ||
| U_AI_Value= 750 | | U_AI_Value= 750 | ||
| U_name = Zealot | | U_name = Zealot | ||
| U_defense = 10 | | U_defense = '''10''' | ||
| U_speed = 7 | | U_speed = '''7''' | ||
| U_shots = 24 | | U_shots = '''24''' | ||
| U_cost = 450 | | U_cost = 450 | ||
| U_special = • [[Ranged attack]]<br>• No [[melee penalty]] | | U_special = • [[Ranged attack]]<br>• No [[melee penalty]] |
Revision as of 02:15, 21 May 2018
Castle creatures | |||||||||||||||
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Level 1 | |||||||||||||||
Pikeman | |||||||||||||||
Halberdier | |||||||||||||||
Level 2 | |||||||||||||||
Archer | |||||||||||||||
Marksman | |||||||||||||||
Level 3 | |||||||||||||||
Griffin | |||||||||||||||
Royal Griffin | |||||||||||||||
Level 4 | |||||||||||||||
Swordsman | |||||||||||||||
Crusader | |||||||||||||||
Level 5 | |||||||||||||||
Monk | |||||||||||||||
Zealot | |||||||||||||||
Level 6 | |||||||||||||||
Cavalier | |||||||||||||||
Champion | |||||||||||||||
Level 7 | |||||||||||||||
Angel | |||||||||||||||
Archangel | |||||||||||||||
Towns | |||||||||||||||
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Statistics | ||||||||||||||||||||
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Monk | ||||||||||||||||||||
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Special abilities: | ||||||||||||||||||||
• Ranged attack | ||||||||||||||||||||
Zealot | ||||||||||||||||||||
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Special abilities: | ||||||||||||||||||||
• Ranged attack • No melee penalty | ||||||||||||||||||||
Portraits
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Monks and Zealots are level 5 creatures of Castle. They can be recruited from Monasteries.
Monks train themselves to control and project their personal energistic forces, which they deliver as ranged blasts. While Monks suffer the normal melee penalty, the better trained Zealots do not.
Ingham the Cleric has monks as a specialty, which increases the attack and defense skills of any monk or zealot under his command for each level he attains after the 5th level.
In Hota AI Value of Monks was increased to 582.