Resource Silo: Difference between revisions

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{{buildings}}
'''Resourece silo''' is one of the [[standard buildings]]. It produces additional [[resource]]s, depending on the town it is built in.  Resource silos all produce either the resource required for that town's level 7 unit, or 1 Wood and 1 Ore.  Wood and Ore resource silos might be better for building up your town (especially on maps with few resources), but a resource silo that produces magical resources, combined with a Capitol, can make Rampart and Dungeon towns self-sufficient - the town produces enough gold and resources to buy all of it's units every week (provided that there isn't a [[Growth#Special weeks and months|special week or month]]).  Inferno towns are almost self-sufficient, running at a loss of only 90 {{G}} per week.
'''Resourece silo''' is one of the [[standard buildings]]. It produces additional [[resource]]s, depending on the town it is built in.  Resource silos all produce either the resource required for that town's level 7 unit, or 1 Wood and 1 Ore.  Wood and Ore resource silos might be better for building up your town (especially on maps with few resources), but a resource silo that produces magical resources, combined with a Capitol, can make Rampart and Dungeon towns self-sufficient - the town produces enough gold and resources to buy all of it's units every week (provided that there isn't a [[Growth#Special weeks and months|special week or month]]).  Inferno towns are almost self-sufficient, running at a loss of only 90 {{G}} per week.



Revision as of 16:56, 10 July 2018

Buildings
Halls
Village Hall
Town Hall
City Hall
Capitol
Fortifications
Fort
Citadel
Castle
Common
Blacksmith
Mage Guild
Marketplace
Resource Silo
Tavern
Specific
Artifact Merchants
Shipyard
Horde buildings
Grail buildings
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory

Resourece silo is one of the standard buildings. It produces additional resources, depending on the town it is built in. Resource silos all produce either the resource required for that town's level 7 unit, or 1 Wood and 1 Ore. Wood and Ore resource silos might be better for building up your town (especially on maps with few resources), but a resource silo that produces magical resources, combined with a Capitol, can make Rampart and Dungeon towns self-sufficient - the town produces enough gold and resources to buy all of it's units every week (provided that there isn't a special week or month). Inferno towns are almost self-sufficient, running at a loss of only 90 Gold per week.

  • Castle: +1 Wood and +1 Ore
  • Rampart: +1 Crystal
  • Tower: +1 Gem
  • Inferno: +1 Mercury
  • Necropolis: +1 Wood and +1 Ore
  • Dungeon: +1 Sulfur
  • Stronghold: +1 Wood and +1 Ore
  • Fortress: +1 Wood and +1 Ore
  • Conflux: +1 Mercury

Requires: marketplace
Cost: 5000 Gold + 5 Ore