Archer and Marksman: Difference between revisions

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[[Valeska]] the [[Knight]] has archers as a speciality, which increases the attack and defence skills of any archer or marksman each level she attains after the 2nd level. See [[creature speciality]] for more details.
[[Valeska]] the [[Knight]] has archers as a speciality, which increases the attack and defence skills of any archer or marksman each level she attains after the 2nd level. See [[creature speciality]] for more details.


{{Castle units}}
{{Town creatures
| town  = Castle
| lvl_1  = Pikeman
| lvl_1A = Halberdier
| lvl_2  = Archer
| lvl_2A = Marksman
| lvl_3  = Griffin
| lvl_3A = Royal griffin
| lvl_4  = Swordsman
| lvl_4A = Crusader
| lvl_5  = Monk
| lvl_5A = Zealot
| lvl_6  = Cavalier
| lvl_6A = Champion
| lvl_7  = Angel
| lvl_7A = Arch angel
}}  


[[Category: Creatures]]
[[Category: Creatures]]


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Revision as of 14:48, 28 August 2013

Template:Creaturestats

Archers and marksmen are level 2 creatures of castle recruited from the archers' towers. They are lightly armored, and armed with crossbows for ranged combat and with daggers for melee combat. Specially the marsmen are fearsome level 2 creatures with double ranged attack.

Valeska the Knight has archers as a speciality, which increases the attack and defence skills of any archer or marksman each level she attains after the 2nd level. See creature speciality for more details.

Template:Town creatures