Dungeon: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 4: Line 4:
Dungeon's [[native terrain]] is [[subterranean]].
Dungeon's [[native terrain]] is [[subterranean]].


'''Dungeon Creature Dwellings'''
===Dungeon Creature Dwellings===
* [[Dungeon creature dwellings|Warren]] - ([[Troglodyte]], [[Infernal Troglodyte]])
* [[Dungeon creature dwellings|Warren]] - ([[Troglodyte]], [[Infernal Troglodyte]])
* [[Dungeon creature dwellings|Harpy Loft]] - ([[Harpy]], [[Harpy Hag]])
* [[Dungeon creature dwellings|Harpy Loft]] - ([[Harpy]], [[Harpy Hag]])
Line 13: Line 13:
* [[Dungeon creature dwellings|Dragon Cave]] - ([[Red Dragon]], [[Black Dragon]])
* [[Dungeon creature dwellings|Dragon Cave]] - ([[Red Dragon]], [[Black Dragon]])


'''Dungeon Specific Buildings'''
===Dungeon Specific Buildings===
* [[Artifact Merchants]] - (like in [[Tower]] and [[Conflux]] towns)
* [[Artifact Merchants]] - (like in [[Tower]] and [[Conflux]] towns)
* [[Portal of Summoning]] - (unique '''Dungeon''' building, get creatures from a flagged [[neutral]] dwelling)
* [[Portal of Summoning]] - (unique '''Dungeon''' building, get creatures from a flagged [[neutral]] dwelling)
Line 21: Line 21:
* [[Mushroom Rings]] - ([[Troglodyte]] [[horde building]], +7/week)
* [[Mushroom Rings]] - ([[Troglodyte]] [[horde building]], +7/week)


'''Dungeon building tree'''
===Dungeon building tree===


[[File:DungeonBuildingTree.png|600px]]
[[File:DungeonBuildingTree.png|600px]]
Line 53: Line 53:


<br>
<br>
'''Dungeon heroes'''
===Dungeon heroes===
{{Hero table}}
{{Hero table}}
{{Dungeon hero table}}
{{Dungeon hero table}}
Line 59: Line 59:


<br>
<br>
'''Dungeon creatures'''
===Dungeon creatures===
{{Creature table}}
{{Creature table}}
{{Dungeon creature table}}
{{Dungeon creature table}}
Line 65: Line 65:


== Strategy ==
== Strategy ==
 
{{fanopinion}}
* Dungeon armies possess a variety of long [[ranged attack]]s, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies.
* Dungeon armies possess a variety of long [[ranged attack]]s, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies.


Line 90: Line 90:
*If there is a high level creature dwelling on a map, it is better not flagging any other creature dwellings allowing you to recruit the high level creatures every week from both the [[Portal of Summoning]] and the dwelling itself, because units produced in the Portal of Summoning are random every week. For example, if there are Red Dragons and Troglodytes available on the adventure map, don't flag Troglodyte dwellings.
*If there is a high level creature dwelling on a map, it is better not flagging any other creature dwellings allowing you to recruit the high level creatures every week from both the [[Portal of Summoning]] and the dwelling itself, because units produced in the Portal of Summoning are random every week. For example, if there are Red Dragons and Troglodytes available on the adventure map, don't flag Troglodyte dwellings.


== Pros ==
=== Pros ===
* Two ranged units, both of which have no [[melee penalty]].
* Two ranged units, both of which have no [[melee penalty]].
* Mana Vortex: doubles your max spell points once a week.
* Mana Vortex: doubles your max spell points once a week.
Line 101: Line 101:
* By using "[[Dragogeddon]]" tactic you can easily overcome Necropolis tactic to accumulate large amounts of "[[Skeletons]]" and destroy them easily with little to no efforts.
* By using "[[Dragogeddon]]" tactic you can easily overcome Necropolis tactic to accumulate large amounts of "[[Skeletons]]" and destroy them easily with little to no efforts.


== Cons ==
=== Cons ===
* Dungeon is quite expensive to build-up.
* Dungeon is quite expensive to build-up.
* [[Manticore and Scorpicore|Manticores and Scorpicores]] are one of the weakest level 6 units.
* [[Manticore and Scorpicore|Manticores and Scorpicores]] are one of the weakest level 6 units.

Revision as of 10:05, 20 March 2021

Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss

Dungeon is an evil alignment town. Dungeons are built by the warlock and overlord hero classes to act as bases from which to wage campaigns of conquest for wealth and power. Similarly minded creatures are attracted as allies. Other dungeon creatures are in thrall to their masters. Dungeon represents Nighon.

Dungeon's native terrain is subterranean.

Dungeon Creature Dwellings

Dungeon Specific Buildings

Dungeon building tree


Halls Fortifications Miscellaneous Mage Guilds Banned spells
Village Hall Village Hall
(existing)
Fort Fort
Wood
20
Mercury
Ore
20
Sulfur
Crystal
Gem
Gold
5000
Tavern Tavern
 Wood
5
           Gold
500
Mage Guild level 1 Mage Guild level 1
 Wood
5
   Ore
5
       Gold
2000
File:Town Hall large.gif Town Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
2500
Citadel Citadel
Wood
Mercury
Ore
5
Sulfur
Crystal
Gem
Gold
2500
Marketplace Marketplace
 Wood
5
           Gold
500
Mage Guild level 2 Mage Guild level 2
 Wood
5
 Mercury
4
 Ore
5
 Sulfur
4
 Crystal
4
 Gem
4
 Gold
1000
City Hall City Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
5000
Castle Castle
Wood
10
Mercury
Ore
10
Sulfur
Crystal
Gem
Gold
5000
Resource Silo Resource Silo ()
     Ore
5
       Gold
5000
Mage Guild level 3 Mage Guild level 3
 Wood
5
 Mercury
6
 Ore
5
 Sulfur
6
 Crystal
6
 Gem
6
 Gold
1000
Capitol Capitol
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
10000
Blacksmith
Blacksmith
Wood
5
Mercury
Ore
Sulfur
Crystal
Gem
Gold
1000
link={{{smith}}}
link={{{smith}}}
Mage Guild level 4 Mage Guild level 4
 Wood
5
 Mercury
8
 Ore
5
 Sulfur
8
 Crystal
8
 Gem
8
 Gold
1000
Mage Guild level 5 Mage Guild level 5
 Wood
5
 Mercury
10
 Ore
5
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
1000
Total Common Buildings:
 Wood
45
   Ore
40
       Gold
37000 
Total Mage Guild:
 Wood
15
 Mercury
10
 Ore
15
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
4000
 Wood
20
 Mercury
18
 Ore
20
 Sulfur
18
 Crystal
18
 Gem
18
 Gold
5000
 Wood
25
 Mercury
28
 Ore
25
 Sulfur
28
 Crystal
28
 Gem
28
 Gold
6000
Resource Basic Upgrades All
Gold 39900 26500 112400
Wood 56 36 142
Ore 66 31 142
Crystal 5 9 32
Gem 15 12 45
Mercury 10 12 40
Sulfur 30 30 82
Troop cost/week: 27205 Gold + 4 Sulfur


Dungeon heroes

Name Class Expansion Source Specialty Skill 1 Skill 2 Spell
LoreleiLorelei Lorelei  Overlord   1 - Restoration of Erathia  Harpies Basic Leadership  Basic Leadership   Basic Scouting  Basic Scouting  
ArlachArlach Arlach  Overlord   1 - Restoration of Erathia  Ballista Basic Offense  Basic Offense   Basic Artillery  Basic Artillery  
DaceDace Dace  Overlord   1 - Restoration of Erathia  Minotaurs Basic Tactics  Basic Tactics   Basic Offense  Basic Offense  
AjitAjit Ajit  Overlord   1 - Restoration of Erathia  Beholders Basic Leadership  Basic Leadership   Basic Resistance  Basic Resistance  
AjitAjit Ajit  Overlord   1 - Restoration of Erathia  Beholders Basic Leadership  Basic Leadership   Basic Interference  Basic Interference 
DamaconDamacon Damacon  Overlord   1 - Restoration of Erathia  Gold Advanced Offense  Advanced Offense    
GunnarGunnar Gunnar  Overlord   1 - Restoration of Erathia  Logistics Basic Tactics  Basic Tactics   Basic Logistics  Basic Logistics  
SyncaSynca Synca  Overlord   1 - Restoration of Erathia  Manticores Basic Leadership  Basic Leadership   Basic Scholar  Basic Scholar  
ShaktiShakti Shakti  Overlord   1 - Restoration of Erathia  Troglodytes Basic Offense  Basic Offense   Basic Tactics  Basic Tactics  
MutareMutare Mutare Map Editor  Overlord   2 - Armageddon's Blade  Dragons Basic Estates  Basic Estates   Basic Tactics  Basic Tactics    Magic Arrow 
Mutare DrakeMutare Drake Mutare Drake Map Editor  Overlord  2 - Armageddon's Blade  Dragons Basic Estates  Basic Estates   Basic Tactics  Basic Tactics    Magic Arrow 
AlamarAlamar Alamar  Warlock   1 - Restoration of Erathia  Resurrection Basic Wisdom  Basic Wisdom   Basic Scholar  Basic Scholar    Resurrection 
JaegarJaegar Jaegar  Warlock   1 - Restoration of Erathia  Mysticism Basic Wisdom  Basic Wisdom   Basic Mysticism  Basic Mysticism    Shield 
MalekithMalekith Malekith  Warlock   1 - Restoration of Erathia  Sorcery Basic Wisdom  Basic Wisdom   Basic Sorcery  Basic Sorcery    Bloodlust 
JedditeJeddite Jeddite  Warlock   1 - Restoration of Erathia  Resurrection Advanced Wisdom  Advanced Wisdom      Resurrection 
GeonGeon Geon  Warlock   1 - Restoration of Erathia  Eagle Eye Basic Wisdom  Basic Wisdom   Basic Eagle Eye  Basic Eagle Eye    Slow 
DeemerDeemer Deemer  Warlock   1 - Restoration of Erathia  Meteor Shower Basic Wisdom  Basic Wisdom   Advanced Scouting  Advanced Scouting    Meteor Shower 
DeemerDeemer Deemer  Warlock   1 - Restoration of Erathia  Meteor Shower Basic Wisdom  Basic Wisdom   Basic Scouting  Basic Scouting    Meteor Shower 
SephinrothSephinroth Sephinroth  Warlock   1 - Restoration of Erathia  Crystal Basic Wisdom  Basic Wisdom   Basic Intelligence  Basic Intelligence   Protection from Air 
DarkstornDarkstorn Darkstorn  Warlock   1 - Restoration of Erathia  Stone Skin Basic Wisdom  Basic Wisdom   Basic Learning  Basic Learning    Stone Skin 


Dungeon creatures

 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Troglodyte Troglodyte Troglodyte Troglodyte 1 4 3 1 3 5 4 14 59 50 Gold   Immune to Blinding
Infernal Troglodyte Infernal TroglodyteInfernal Troglodyte Infernal Troglodyte 1+ 5 4 1 3 6 5 14 84 65 Gold   Immune to Blinding
Harpy Harpy Harpy Harpy 2 6 5 1 4 14 6 8 154 130 Gold   Flying, Strike and return
Harpy Hag Harpy Hag Harpy Hag Harpy Hag 2+ 6 6 1 4 14 9 8 238 170 Gold   Flying, Strike and return, No enemy retaliation
Beholder Beholder Beholder Beholder 3 9 7 3 5 22 5 7 336 250 Gold   Ranged (12 shots), No melee penalty
Evil Eye Evil Eye Evil Eye Evil Eye 3+ 10 8 3 5 22 7 7 367 280 Gold   Ranged (24 shots), No melee penalty
Medusa Medusa Medusa Medusa 4 9 9 6 8 25 5 4 517 300 Gold   Ranged (4 shots), No melee penalty, Petrify
Medusa Queen Medusa Queen Medusa Queen Medusa Queen 4+ 10 10 6 8 30 6 4 577 330 Gold   Ranged (8 shots), No melee penalty, Petrify
Minotaur Minotaur Minotaur Minotaur 5 14 12 12 20 50 6 3 835 500 Gold   Positive Morale
Minotaur King Minotaur King Minotaur King Minotaur King 5+ 15 15 12 20 50 8 3 1068 575 Gold   Positive Morale
Manticore Manticore Manticore Manticore 6 15 13 14 20 80 7 2 1547 850 Gold   Flying
Scorpicore Scorpicore Scorpicore Scorpicore 6+ 16 14 14 20 80 11 2 1589 1050 Gold   Flying, Paralyze
Red Dragon Red Dragon Red Dragon Red Dragon 7 19 19 40 50 180 11 1 4702 2500 Gold 1 Sulfur  Dragon, Flying, Breath attack, 1-3 lvl spells immunity
Black Dragon Black Dragon Black Dragon Black Dragon 7+ 25 25 40 50 300 15 1 8721 4000 Gold 2 Sulfur  Dragon, Flying, Breath attack, Magic immunity, Hates Titans

Strategy

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

Need to fix one or more of these possible problems with the user commentary text:
  ● escape equals signs with {{=}} (not including the ones used to create section headings)
  ● replace <div style="clear:left;"></div> with {{clear|left}}


  • Dungeon armies possess a variety of long ranged attacks, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies.
  • Upgrade your level 2 creature dwelling as soon as possible: harpy hags have a great base speed (9) and their attacks cannot be retaliated against.
  • Upgrading Medusas to Medusa Queens is more crucial than Beholders to Evil Eyes, since basic Medusa has only four shoots. Getting an Ammo Cart via capturing a town whose Blacksmith is producing Ammo Carts, or at a War Machine Factory, will help a lot, since Medusa Queen's 8 shoots is still not sufficient for a fierce battle.
  • Bless your Harpies/Harpy Hags. They have damage range 1–4, and Dungeon is the only evil town with possibility of learning Bless spell. With highest damage dealt, Harpy Hags will be a machine of killing enemies with impunity. Similarly, Curse the enemy's Harpies/Harpy Hags (Slow would also be useful since Harpy Hags have a decent speed).
  • Haste your Minotaurs/Minotaur Kings. They are brutes which do a lot of damage and you want them to strike at the enemy as soon as possible.
    • Plus, save obstacles, a hasted minotaur king can reach nearly any point of the battle field.
  • Or, to not damage ones own units, the Armageddon's Blade (artifact), if tier 7 creatures of Rampart and some other immune units are not part of the opponent or can be killed later.
  • Dungeon town is self-sufficient in terms of minerals with a Resource Silo only lacking money to profit from level 7 creature growth safe plague.
  • Although dungeon is quite expensive, it has good magical capabilities (e.g. mana vortex) and powerful troops like black dragons, which are among the strongest creatures in Erathia.
  • If there is a high level creature dwelling on a map, it is better not flagging any other creature dwellings allowing you to recruit the high level creatures every week from both the Portal of Summoning and the dwelling itself, because units produced in the Portal of Summoning are random every week. For example, if there are Red Dragons and Troglodytes available on the adventure map, don't flag Troglodyte dwellings.

Pros

  • Two ranged units, both of which have no melee penalty.
  • Mana Vortex: doubles your max spell points once a week.
  • Black Dragons are potential for "Dragogeddon" tactic because of their spell immunity. Additionally Warlock gain more power than other hero classes.
  • Harpy Hags are one of the best 2 level units.
  • The Battle Scholar Academy instantly levels-up starting heroes.
  • Three powerful heroes: Gunnar with Logistics specialty, and Jeddite and Alamar with Resurrection spell.
  • Portal of summoning may be used to gain additional creatures.
  • The weekly income with Capitol and the Resource Silo is enough to recruit all the units without any external mines.
  • By using "Dragogeddon" tactic you can easily overcome Necropolis tactic to accumulate large amounts of "Skeletons" and destroy them easily with little to no efforts.

Cons

  • Dungeon is quite expensive to build-up.
  • Manticores and Scorpicores are one of the weakest level 6 units.
  • Difficult to build level 7 creature dwelling.
  • Basic Pillar of Eyes which is level 3 creature dwelling requires each type of resource, and is necessary to build all higher level creature dwellings, making Dungeon possibly the worst town for playing on Impossible level.

See also