Talk:Map Editor: Difference between revisions
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So I rewrote [https://github.com/andryunin/h3m this project] in python. So I can get the basic info from the 3 original map types (RoE, AB, SoD). Before I continue on with the project and try to reverse engineer the rest myself I thought I'd ask if anyone was aware of any other projects that have already documented the h3m file formats (including the new HotA format). I thought it might be fun to use this to finish the [[List of maps]] [[List of maps (HotA)|(HotA)]] project. [[File:Hero Stormblessed small.gif|→ima|link=user:imahero]] 17:27, 15 May 2021 (UTC) | So I rewrote [https://github.com/andryunin/h3m this project] in python. So I can get the basic info from the 3 original map types (RoE, AB, SoD). Before I continue on with the project and try to reverse engineer the rest myself I thought I'd ask if anyone was aware of any other projects that have already documented the h3m file formats (including the new HotA format). I thought it might be fun to use this to finish the [[List of maps]] [[List of maps (HotA)|(HotA)]] project. [[File:Hero Stormblessed small.gif|→ima|link=user:imahero]] 17:27, 15 May 2021 (UTC) | ||
:Found some new projects that have more complete documentation of the file types: [https://github.com/search?q=h3m github.com/search?q=h3m]. So it looks like I won't need to reverse engineer everything myself. :) [[File:Hero Stormblessed small.gif|→ima|link=user:imahero]] 01:31, 16 May 2021 (UTC) | :Found some new projects that have more complete documentation of the file types: [https://github.com/search?q=h3m github.com/search?q=h3m]. So it looks like I won't need to reverse engineer everything myself. :) [[File:Hero Stormblessed small.gif|→ima|link=user:imahero]] 01:31, 16 May 2021 (UTC) | ||
::OK so I'm making progress on this using [https://github.com/potmdehex/homm3tools/tree/master/h3m/h3mlib/h3m_structures potmdehex/homm3tools] and [https://github.com/vcmi/vcmi/blob/develop/lib/mapping/MapFormatH3M.cpp vcmi] and while there is some [https://github.com/potmdehex/homm3tools/commits/h3mlibhota/h3m basic support for HotA] by potmdehex, it would be nice if I could get a more complete reference. And while it might be fun, I'll wait a bit longer before I try to RE the HotA h3m spec myself just in case someone happens to walk on water and then hand it to me. [[File:Hero Stormblessed small.gif|→ima|link=user:imahero]] 19:18, 16 May 2021 (UTC) | |||
== Adding artifacts to heroes == | == Adding artifacts to heroes == |
Revision as of 19:19, 16 May 2021
Reverse Engineer h3m files
So I rewrote this project in python. So I can get the basic info from the 3 original map types (RoE, AB, SoD). Before I continue on with the project and try to reverse engineer the rest myself I thought I'd ask if anyone was aware of any other projects that have already documented the h3m file formats (including the new HotA format). I thought it might be fun to use this to finish the List of maps (HotA) project. 17:27, 15 May 2021 (UTC)
- Found some new projects that have more complete documentation of the file types: github.com/search?q=h3m. So it looks like I won't need to reverse engineer everything myself. :) 01:31, 16 May 2021 (UTC)
- OK so I'm making progress on this using potmdehex/homm3tools and vcmi and while there is some basic support for HotA by potmdehex, it would be nice if I could get a more complete reference. And while it might be fun, I'll wait a bit longer before I try to RE the HotA h3m spec myself just in case someone happens to walk on water and then hand it to me. 19:18, 16 May 2021 (UTC)
Adding artifacts to heroes
Add artifact to hero (HotA).png I can't get this to work. Is this a bug? How do you add artifacts to heroes in the map editor? Are you supposed to be able to click somewhere? Should there be a button? 15:22, 11 May 2021 (UTC)
- yup, definitely a bug. its missing 'Add', 'Edit', 'Remove' and 'Remove all' buttons
- Does your editor properly show the buttons? Could it be a Windows 10 problem? I tried running as admin and some other compatibility options but all it did was make my screen really small (or big? idk). 16:52, 11 May 2021 (UTC)
- all i can say its not the win 10 thing. im using roe, ab, complete and two hota editors without any extra compatibility fun and ive never seen something like that before. --GroundhogYear (talk) 17:09, 11 May 2021 (UTC)
- Definitely a bug. Try another version of the editor. This window should be pretty much the same in all game versions & operating systems - I have tested it on PC w/ Win10 and laptop w/ XP, so if other editors too have missing buttons, there is something VERY wrong with your Windows or map editor files. This is how it looks on my XP laptop (WoG editor, not that it should matter):
- all i can say its not the win 10 thing. im using roe, ab, complete and two hota editors without any extra compatibility fun and ive never seen something like that before. --GroundhogYear (talk) 17:09, 11 May 2021 (UTC)
- Does your editor properly show the buttons? Could it be a Windows 10 problem? I tried running as admin and some other compatibility options but all it did was make my screen really small (or big? idk). 16:52, 11 May 2021 (UTC)
File:Hero properties artifacts wog.jpg If there are other places where your editor is missing buttons, maybe your game files are somehow corrupted -Fafner (talk) 19:41, 11 May 2021 (UTC)
- ok yeah i just booted up a windows xp virtual box and used a shared folder to open the same files and they appear just fine. The issue seems to be with my windows 10. I did play around with UI fonts so I'm guessing something got messed up there... 23:49, 11 May 2021 (UTC)
- I booted up a new windows 10 virtual box and it works fine too. So just something wrong with my current windows 10 setup. 08:05, 12 May 2021 (UTC)