Monk and Zealot: Difference between revisions
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{{ | {{Creaturestats | ||
| Town = Castle | |||
Monks train themselves to control and project their personal energistic forces, which they deliver as ranged blasts. | | Name = Monk | ||
| Picture = Creature_Monk.png | |||
Monks | | Attack = 12 | ||
| Defence = 7 | |||
| Speed = 5 | |||
| Growth = 3 | |||
[[Ingham]] the [[Cleric]] has a | | Damage = 10–12 | ||
| Health = 30 | |||
| Shots = 12 | |||
| Cost = 400 | |||
| Special = Ranged attack | |||
| U_name = Zealot | |||
| U_picture = Creature_Zealot.png | |||
| U_attack = 12 | |||
| U_defence = 10 | |||
| U_speed = 7 | |||
| U_damage = 10–12 | |||
| U_health = 30 | |||
| U_shots = 24 | |||
| U_cost = 450 | |||
| U_special = Ranged attack, no [[melee penalty]]. | |||
}} | |||
'''Monks''' and '''zealots''' are level 5 creatures of [[castle]]. They can be recruited from the [[monstery]]. | |||
Monks train themselves to control and project their personal energistic forces, which they deliver as ranged blasts. While Monks suffer the normal [[melee penalty]], the better trained Zealots do not. | |||
[[Ingham]] the [[Cleric]] has monks as a [[speciality]], which increases the [[attack]] and [[defense]] skills of any monk or zealot under his commad for each level he attains after the 5th level. | |||
{{Town creatures | {{Town creatures |
Revision as of 20:36, 28 August 2013
Monks and zealots are level 5 creatures of castle. They can be recruited from the monstery.
Monks train themselves to control and project their personal energistic forces, which they deliver as ranged blasts. While Monks suffer the normal melee penalty, the better trained Zealots do not.
Ingham the Cleric has monks as a speciality, which increases the attack and defense skills of any monk or zealot under his commad for each level he attains after the 5th level.