Melee penalty: Difference between revisions
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'''Melee penalty''' is term for [[shooter]]s handicap, that causes them to inflict only half of the [[damage]] they would do, if they were [[ranged attack|attacking at range]]. Shooters are forced to either move or attack another [[troop]] in melee, if a troop is located adjacent to it. | |||
Several shooters have ''no melee penalty''' as [[special ability]], which allows them to do the same amount of damage as with ranged attack. However, [[Archer and marksman|marksmen]] and [[Woold and grand elf|grand elves]], who have [[double strike]] as special ability, will only attack once in melee combat. Additionally, in {{sod}} [[Bow of the Sharpshooter]] eliminates melee penalty completely, and allows shooter troops to use their ranged attack even if another troop is located adjacent to it. | |||
[[Category: Combat]] | [[Category: Combat]] |
Revision as of 16:11, 4 December 2013
Melee penalty is term for shooters handicap, that causes them to inflict only half of the damage they would do, if they were attacking at range. Shooters are forced to either move or attack another troop in melee, if a troop is located adjacent to it.
Several shooters have no melee penalty' as special ability, which allows them to do the same amount of damage as with ranged attack. However, marksmen and grand elves, who have double strike as special ability, will only attack once in melee combat. Additionally, in Shadow of Death Bow of the Sharpshooter eliminates melee penalty completely, and allows shooter troops to use their ranged attack even if another troop is located adjacent to it.