Movement penalty: Difference between revisions
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'''Movement penalty''' is a term referring to the increased consumption of [[Movement|movement points]] when a hero moves on [[swamp]], [[snow]], [[sand]] or [[ | '''Movement penalty''' is a term referring to the increased consumption of [[Movement|movement points]] when a hero moves on [[swamp]], [[snow]], [[sand]], [[rough]], or [[wasteland]] {{withhota}} [[terrain]]. With [[Pathfinding]] [[secondary skill]] it is possible to completely eliminate penalties from different terrains. Movement penalty will also be ignored if all creatures in the hero's army are [[native terrain|native]] to that terrain. Additionally, [[roads]] negate all possible movement penalties. | ||
{{withab}} Having at least one [[Nomad]] in your army will remove the movement penalty for sand. | |||
{{withhota}} Visiting a [[Trailblazer]] will cause the hero to only suffer 75% penalty on wasteland terrain for the rest of the week, removing the penalty and moving 25% farther. | |||
'''See also:''' | '''See also:''' |
Revision as of 03:27, 10 September 2021
Terrain | None | Basic | Advanced | Expert |
---|---|---|---|---|
Dirt Grass Lava Subterranean Highlands |
100% | 100% | 100% | 100% |
Rough Wasteland |
125% | 100% | 100% | 100% |
Sand Snow |
150% | 125% | 100% | 100% |
Swamp | 175% | 150% | 125% | 100% |
Movement penalty is a term referring to the increased consumption of movement points when a hero moves on swamp, snow, sand, rough, or wasteland terrain. With Pathfinding secondary skill it is possible to completely eliminate penalties from different terrains. Movement penalty will also be ignored if all creatures in the hero's army are native to that terrain. Additionally, roads negate all possible movement penalties.
Having at least one Nomad in your army will remove the movement penalty for sand.
Visiting a Trailblazer will cause the hero to only suffer 75% penalty on wasteland terrain for the rest of the week, removing the penalty and moving 25% farther.
See also: