Allies: Difference between revisions

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[[Category: Terms]]
'''Allies''' is a characteristic of a map which defines two or more player to be in an alliance. Alliance can not be broken during the game nor can it be formed.
A mapmaker may set up alliances between players.  Alliances cannot be formed during a game.
 
 
 
 
cannot be formed during a game.


A hero can visit an ally's town, buy a spell book, learn spells.
A hero can visit an ally's town, buy a spell book, learn spells.
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In an Inferno town a hero can use the Castle Gate to leave but not enter.
In an Inferno town a hero can use the Castle Gate to leave but not enter.
[[Category: Terms]]

Revision as of 05:29, 12 February 2016

Allies is a characteristic of a map which defines two or more player to be in an alliance. Alliance can not be broken during the game nor can it be formed.



cannot be formed during a game.

A hero can visit an ally's town, buy a spell book, learn spells.

A hero may drop off troops in an ally's town but cannot take them back.

A hero cannot buy an ally's troops.

A hero can upgrade creatures.

A hero may meet with an ally and learn spells through the Scholar skill.

A hero may give troops and artifacts to an ally he meets but cannot take them.

An ally may request resources be sent through the marketplace.

A hero cannot steal an ally's mines nor external creature dwellings.

Another hero can be purchased.

A hero may use Town Portal to enter an ally's town.

In an Inferno town a hero can use the Castle Gate to leave but not enter.