Jousting: Difference between revisions
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[[Jousting]] is a special ability of [[cavalier]]s and [[champion]]s. It increases their damage by 5% for every hex they move before attacking. For example, one champion moving five hexes before the attack will increase its damage 25% from 20–25 to 25–30. [[Pikeman/Halberdier|Pikemen and halberdiers]] are immune to jousting, which means they do not suffer from extra damage. | [[Jousting]] is a special ability of [[cavalier]]s and [[champion]]s. It increases their damage by 5% for every hex they move before attacking. For example, one champion moving five hexes before the attack will increase its damage 25% from 20–25 to 25–30. [[Pikeman/Halberdier|Pikemen and halberdiers]] are immune to jousting, which means they do not suffer from extra damage. | ||
[[Category: Special abilities]] | [[Category: Special abilities]] |
Revision as of 09:40, 23 November 2013
Jousting is a special ability of cavaliers and champions. It increases their damage by 5% for every hex they move before attacking. For example, one champion moving five hexes before the attack will increase its damage 25% from 20–25 to 25–30. Pikemen and halberdiers are immune to jousting, which means they do not suffer from extra damage.