Jousting: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
[[Jousting]] is a special ability of [[Cavalier and champion|cavaliers and champions]]. It increases their damage by 5% for every hex they move before attacking. For example, one champion moving five hexes before the attack will increase its damage 25% from 20–25 to 25–30. [[Pikeman/Halberdier|Pikemen and halberdiers]] are immune to jousting, which means they do not suffer from extra damage. | [[Jousting]] is a special ability of [[Cavalier and champion|cavaliers and champions]]. It increases their damage by 5% for every hex they move before attacking. For example, one champion moving five hexes before the attack will increase its damage 25% from 20–25 to 25–30. [[Pikeman/Halberdier|Pikemen and halberdiers]] are immune to jousting, which means they do not suffer from extra damage. | ||
[[Category: | [[Category:Creature specialties]] |
Revision as of 13:44, 9 December 2013
Jousting is a special ability of cavaliers and champions. It increases their damage by 5% for every hex they move before attacking. For example, one champion moving five hexes before the attack will increase its damage 25% from 20–25 to 25–30. Pikemen and halberdiers are immune to jousting, which means they do not suffer from extra damage.