Mage and Arch Mage: Difference between revisions
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| Shots = 24 | | Shots = 24 | ||
| Cost = 350 | | Cost = 350 | ||
| Special = No [[Melee | | Special = <br>No [[Melee penalty]]<br>Hero combat spells cost 2 mana less | ||
| U_name = Arch mage | | U_name = Arch mage | ||
| U_attack = 12 | | U_attack = 12 | ||
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| U_shots = 24 | | U_shots = 24 | ||
| U_cost = 450 | | U_cost = 450 | ||
| U_special = No [[Melee | | U_special = <br>No [[Melee penalty]]<br>No [[Obstacle penalty]]<br>Hero combat spells cost 2 mana less | ||
}} | }} | ||
Revision as of 13:34, 24 November 2013
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Mage | ||||||||||||||||||||
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Special abilities: | ||||||||||||||||||||
No Melee penalty Hero combat spells cost 2 mana less | ||||||||||||||||||||
Arch mage | ||||||||||||||||||||
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Special abilities: | ||||||||||||||||||||
No Melee penalty No Obstacle penalty Hero combat spells cost 2 mana less | ||||||||||||||||||||
Portraits
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Magi and arch magi are level 4 creatures of tower. They are recruited from mage tower.
Apprentice magi, under the mentorship of Wizards, serve as Tower troops before they become full masters of their craft. Both mage and arch mage units suffer no damage penalty for attacking adjacent enemies and reduce the casting cost of allied hero spells by two. Arch mage attacks penetrate cover and deal full damage to enemies behind siege walls.
Note, that the correct spelling is 'one mage' but 'many magi'.