Genie and Master Genie: Difference between revisions

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{{Creature
| lvl      = 5
| Town      = Tower
| Name      = Genie
| Attack    = 12
| Defence  = 12
| Speed    = 7
| Growth    = 3
| Damage    = 13–16
| Health    = 40
| Shots    = -
| Cost      = 550
| Special  = [[Hate]] [[efreet]]s
| U_name    = Master genie
| U_attack  = 9
| U_defence = 10
| U_speed  = 5
| U_damage  = 4–5
| U_health  = 35
| U_shots  = -
| U_cost    = 200
| U_special = [[Damage resistance]] 75% + [[Unliving]]
}}
'''Genies and master genies''' are level 5 creatures of [[tower]]. They are recruited from [[altar of wishes]].
'''Genies and master genies''' are level 5 creatures of [[tower]]. They are recruited from [[altar of wishes]].


Genies and master genies are Tower allies recruited from the realm of [[air magic]]. They attack with a shocking grasp that does solid damage to all opponents and 150% damage to efreet. Once per turn, master genies can cast a random, beneficial spell on an allied troop.
Genies and master genies are Tower allies recruited from the realm of [[air magic]]. They attack with a shocking grasp that does solid damage to all opponents and 150% damage to efreet. Once per turn, master genies can cast a random, beneficial spell on an allied troop.
{{creaturestats|Tower|12|12|0|13-16|40|7|[[Hate]]s [[Efreet]]||3|550 [[gold]]}}


{{Town creatures
{{Town creatures

Revision as of 13:46, 24 November 2013

Statistics
Genie
 Cost per troop 

550

Attack 12
Defense
Damage 13–16
Health 40
Speed 7
Movement Ground
Size 1
Shots -
Growth 3
AI Value
 Special abilities:
Hate efreets
Master genie
File:Creature Master genie.png
 Cost per troop 

200

Attack 9
Defense
Damage 4–5
Health 35
Speed 5
Movement Ground
Size 1
Shots -
Growth 3
AI Value
 Special abilities:
Damage resistance 75% + Unliving
Portraits
File:Master genie portrait.png
File:Mini Portrait Master genie.png

Genies and master genies are level 5 creatures of tower. They are recruited from altar of wishes.

Genies and master genies are Tower allies recruited from the realm of air magic. They attack with a shocking grasp that does solid damage to all opponents and 150% damage to efreet. Once per turn, master genies can cast a random, beneficial spell on an allied troop.

Template:Town creatures