* Highly dependent on [[Ammo Carts]] due to low amount of [[shots]] of [[Pirates]](4, 4 and 12 shots depending on a level relatively) and [[Sea Witches]](12 shots). It's worse that forced to obtain Ammo Carts from other towns' [[Blacksmith|Blacksmiths]] or [[War Machine Factory|War Machine Factories]].
* Highly dependent on [[Ammo Cart|Ammo Carts]] due to low amount of [[shots]] of [[Pirates]](4, 4 and 12 shots depending on a level relatively) and [[Sea Witches]](12 shots). It's worse that forced to obtain Ammo Carts from other towns' [[Blacksmith|Blacksmiths]] or [[War Machine Factory|War Machine Factories]].
* A lot of resourses is needed to fully upgrade Pirates. Otherwise, player won't get the Cove's primary unit.
* A lot of resourses is needed to fully upgrade Pirates. Otherwise, player won't get the Cove's primary unit.
* Only 2 fragile flying units.
* Only 2 fragile flying units.
Revision as of 09:42, 2 January 2024
Only available when the unofficial expansion, Horn of the Abyss, is installed.
Cove is a neutral alignmenttown with the captain and navigatorhero classes. Cove armies are composed of pirates, smugglers, and thieves, as well as those with whom they have forged alliances. Cove represents Regna.
Unless specified by the mapmaker, towns will generate with a random name. Cove towns will use one of these following names:
Brown's Bay
Downhaven
Hitchgrove
Jordanhall
Lakenshire
Lewindale
Nithenes
Noral
Port Crowland
Port Evendore
Rotunda
Sleepy Creek
Tartaglia
Walendale
Watergate
Westland Pier
If there are more Cove towns on the map than possible names, they will use names taken from other towns.
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Some may find the information in this section subjective or irrelevant.
Cove's strategy revolves around offensive powers, with troops having excellent attacking skills and Nix and Nix Warriors acting as tanks. Their tactics and strategies often involve Sea Dogs.
Pros:
2 fast ranged attackers, with very nice specials.
Strong and offensive units. (Cove units have the highest attack ratings of all towns creatures.)