Movement penalty: Difference between revisions

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Heroes moving over certain terrains get penalties to their [[Movement]]. [[Roads]] negate all such penalties, as does only having units that have the current terrain as their [[Native Terrain]]. Movement is compared to what it would have been on [[Grass]]. [[Magical Terrain]] does not affect terrain penalties.
'''Terrain penalty''' is a term referring to the increased consumption of [[Movement|movement points]] when a hero moves on [[swamp]], [[snow]], [[sand]] or [[rough]] [[terrain]]. With [[pathfinding]] [[secondary skill]] it is possible to completely eliminate penalties from different terrains. Additionally, [[roads]] negate all terrain penalties.


{|
[[Category: Terms]]
!Terrain type!!Cost
|-
|[[Dirt]], [[Grass]], [[Lava]], [[Subterranean]]||100%
|-
|[[Rough]]||125%
|-
|[[Sand]], [[Snow]]||150%
|-
|[[Swamp]]||175%
|}
 
 
[[Category: Adventure map]] [[Category: Terms]]

Revision as of 13:16, 4 December 2013

Terrain penalty is a term referring to the increased consumption of movement points when a hero moves on swamp, snow, sand or rough terrain. With pathfinding secondary skill it is possible to completely eliminate penalties from different terrains. Additionally, roads negate all terrain penalties.