Road: Difference between revisions
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'''Road''' negates all [[Terrain penalty|terrain penalties]] and enables hero to [[Movement|move]] further on [[adventure map]]. There are three different types of roads: dirt, gravel and cobblestone. In manual it states, that movement on dirt road costs 75%, on gravel road 65% and on cobblestone road 50% compared to "normal" moving. The normal in this context means a terrain without terrain penalty. | '''Road''' negates all [[Terrain penalty|terrain penalties]] and enables hero to [[Movement|move]] further on [[adventure map]]. There are three different types of roads: dirt, gravel and cobblestone. In manual it states, that movement on dirt road costs 75%, on gravel road 65% and on cobblestone road 50% compared to "normal" moving. The normal in this context means a terrain without terrain penalty. | ||
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Revision as of 06:39, 4 December 2013
Road negates all terrain penalties and enables hero to move further on adventure map. There are three different types of roads: dirt, gravel and cobblestone. In manual it states, that movement on dirt road costs 75%, on gravel road 65% and on cobblestone road 50% compared to "normal" moving. The normal in this context means a terrain without terrain penalty.
Road type | Cost [%] | Cost of movement points |
Cobblestone road | 50% | 50 |
Gravel road | 65% | 65 |
Dirt road | 75% | 75 |