Mine: Difference between revisions

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Mines can have armies stationed in them, in a similar way to [[garrison]]s. This feature was added in {{sod}} expansion. Regardless of where it is placed, any combat taking place on a mine will use [[subterranean]] terrain for graphics and when determining [[native terrain]] bonuses.
Mines can have armies stationed in them, in a similar way to [[garrison]]s. This feature was added in {{sod}} expansion. Regardless of where it is placed, any combat taking place on a mine will use [[subterranean]] terrain for graphics and when determining [[native terrain]] bonuses.


[[Category: Adventure map]]
[[Category: Terms]]

Revision as of 08:37, 4 December 2013

Mines are adventure map locations, that can be flagged after which they will start to produce a particular resource for the player who owns the mine. There are eight different types of of mines. At the beginning of each day, a sawmills will produce 2 wood (Wood), ore pit will produce 2 ore (Ore), crystal cavern will produce 1 crystal (Crystal), gem pond will produce 1 gem (Gem), alchemist's lab will produce 1 mercury (Mercury), sulfur dune will produce 1 sulfur (Sulfur) and gold mine will produce 1000 gold (Gold). Abandoned mine works as any other mine, but its production is randomly chosen at the beginning of the map – except it cannot produce wood. Additionally, the map maker can choose between the resources the lottery is made or he can set it always to produce certain resource.

Mines can have armies stationed in them, in a similar way to garrisons. This feature was added in Shadow of Death expansion. Regardless of where it is placed, any combat taking place on a mine will use subterranean terrain for graphics and when determining native terrain bonuses.