Movement penalty: Difference between revisions
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'''Terrain penalty''' is a term referring to the increased consumption of [[Movement|movement points]] when a hero moves on [[swamp]], [[snow]], [[sand]] or [[rough]] [[terrain]]. With [[pathfinding]] [[secondary skill]] it is possible to completely eliminate penalties from different terrains. Additionally, [[roads]] negate all terrain penalties. | '''Terrain penalty''' is a term referring to the increased consumption of [[Movement|movement points]] when a hero moves on [[swamp]], [[snow]], [[sand]] or [[rough]] [[terrain]]. With [[pathfinding]] [[secondary skill]] it is possible to completely eliminate penalties from different terrains. Additionally, [[roads]] negate all terrain penalties. | ||
[[Category: | [[Category: Features]] |
Revision as of 22:24, 23 March 2014
Terrain penalty is a term referring to the increased consumption of movement points when a hero moves on swamp, snow, sand or rough terrain. With pathfinding secondary skill it is possible to completely eliminate penalties from different terrains. Additionally, roads negate all terrain penalties.