Hero specialty: Difference between revisions
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== Creature specialties == | == Creature specialties == | ||
Every creature has a hero who specializes in them. | Every creature from level 1 to 6 in every town has a hero who specializes in them. Basically, all creature specialties basically works in the same way. They all give +1 to the creature's [[speed]], and gives a specific precentage bonus to [[Primary skill#attack skill|attack]] and [[Primary skill#defense skill|defense]] skills. The percentage bonus is calculated with the following formula: | ||
{| style="background: transparent; font-size: 125%;" | |||
|<pre>Bonus = (A – B) x 0,05 / B | |||
where A = Level of the hero | |||
B = Level of the creature</pre> | |||
|} | |||
For example, a hero of level 10 and creature of level 3 as a specialty would recieve ~12% bonus to his specialty creature's attack and defense skills. | For example, a hero of level 10 and creature of level 3 as a specialty would recieve ~12% bonus to his specialty creature's attack and defense skills. | ||
* (10-3)*5% = 35% | * (10-3)*5% = 35% | ||
* 35%/3 = ~12% | * 35%/3 = ~12% | ||
The exceptions are, that no hero specializes in level 7 creatures, if you do not count campaign heroes [[Mutare]] and [[Mutare Drake]], who have [[dragon]]s (in general) as specialty. Also, no heroes specializes in any of the [[neutral creature]]s. | |||
== Production specialties == | == Production specialties == |
Revision as of 09:58, 18 February 2014
Hero specialty is a trait of a hero, which typically improves hero's performance in combat. Specialties can be categorized into four types: spells, creatures, secondary skills and productions. Production specialties do not affect in combat, but generates resources (except wood and ore) for the kingdom. Most of the specialties are unique, but there is also shared specialties. For example, offence is a specialty of Crag Hack and Gundula.
Armageddon's Blade and Shadow of Death expansions introduced Adrienne, Dracon, Gelu and Sir Mullich, who have specialties that can not be categorized into any of the four above mentioned. Adrienne's specialty is fire magic, which is a secondary skill, but it only allows her to start with with expert fire magic. Draco has enchanters and Gelu has sharpshooters as a specialty. The exception for both of them is, that Draco can "upgrade" magi and arch magi as well as monks and zealots into enchanters, and respectively Gelu can upgrade archers and marksmen as well as wood and grand elves into sharpshooters. Sir Mullich's has speed as a specialty, which increases combat speed for all creatures under his command by +2.
Secondary skill specialties
Calculation
Specialties of Sorcery, Logistics, Offense, and the like have similar effects. They all increase the skill by a 5% per level. To calculate for this type of specialty, you must get 5% of the secondary skill's effect and multiply it to the hero's level, then add to the skill's effect.
Formula = (.05*Secondary skill's effect percentage*Hero level+Secondary skill's effect percentage)
Example: Level 20 Crag Hack with Expert Offense.
.05*30*20+30 = 60, thus Crag Hack's army will deal 60% more damage. That means that he has gained a 30% increase to his Offense skill. It also means that he gained 30% more offense than any other character, aside from Gundula would have.
Spell specialties
Bless
Bless is the specialty of Adela. It causes bless to be cast with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). Adela's bless specialty increases the damage of a unit using the following equation:
- base damage * 0.03 * hero level / unit level
This extra damage is in addition to the bless spell. For example, at level 18 Adela will provide a 54% damage bonus to halberdiers, 27% to marksmen, 18% to royal griffins, 13.5% to crusaders, 10.8% to zealots, 9% to champions, and 7.1% to archangels.
Creature specialties
Every creature from level 1 to 6 in every town has a hero who specializes in them. Basically, all creature specialties basically works in the same way. They all give +1 to the creature's speed, and gives a specific precentage bonus to attack and defense skills. The percentage bonus is calculated with the following formula:
Bonus = (A – B) x 0,05 / B where A = Level of the hero B = Level of the creature |
For example, a hero of level 10 and creature of level 3 as a specialty would recieve ~12% bonus to his specialty creature's attack and defense skills.
- (10-3)*5% = 35%
- 35%/3 = ~12%
The exceptions are, that no hero specializes in level 7 creatures, if you do not count campaign heroes Mutare and Mutare Drake, who have dragons (in general) as specialty. Also, no heroes specializes in any of the neutral creatures.