Magical terrain: Difference between revisions

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Magical terrain is an overlayer that, in most cases, gives bonuses or penalties in combat. It doesn't affect [[Movement]], but uses whatever [[Terrain]] is under it for movement cost. It can cover all other terrain types except [[Rock]]. While there are only two kinds in [[Restoration of Erathia]] and [[Armageddon's Blade]], [[Shadow of Death]] increases it to a total of ten.
'''Magical terrain''' is a term that refers to one of the ten overlays, that can be located at the top of normal [[terrain]]s. Magical terrains do no affect [[movement]] but uses the terrain below it for determining movement cost. They can cover all other terrain types except [[rock]]. While there are only two types of magical terrains in {{roe}} and {{ab}}, {{sod}} increases it to a total of ten.


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Revision as of 14:46, 4 December 2013

Magical terrain is a term that refers to one of the ten overlays, that can be located at the top of normal terrains. Magical terrains do no affect movement but uses the terrain below it for determining movement cost. They can cover all other terrain types except rock. While there are only two types of magical terrains in Restoration of Erathia and Armageddon's Blade, Shadow of Death increases it to a total of ten.

Magical terrain Bonus overview
Magic Plains (+) All magic
Cursed Ground (-) Several
Clover Field (+) Neutral
Evil Fog (+) Evil
Holy Ground (+) Good
Fiery Fields (+) Fire
Lucid Pools (+) Water
Rockland (+) Earth
Magic Clouds (+) Air
Favorable Winds (+) Navigation