War Machine: Difference between revisions
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| No_damage = | | No_damage = | ||
| Health = 100 | | Health = 100 | ||
| Cost = | | Cost = 1000 | ||
| No_shots = | | No_shots = | ||
}} | }} | ||
Ammo cart provides unlimited [[Shots|ammuntion]] for creatures with [[ranged attack]]s. | Ammo cart provides unlimited [[Shots|ammuntion]] for creatures with [[ranged attack]]s. | ||
=== Ballista === | === Ballista === | ||
Ballistas are missile weapons that launches large projectiles to damage enemy troops. | {{War machine | ||
| No_image = | |||
| Name = Ballista | |||
| Attack = 10 | |||
| Defense = 10 | |||
| Damage = 8–12 | |||
| Health = 250 | |||
| Cost = 2500 | |||
| Shots = 24 | |||
}} | |||
Ballistas are missile weapons that launches large projectiles to damage enemy troops. | |||
*'''[[Ballista]]''' - Shoots enemy troops. Affected by [[Artillery]] and [[Archery]] skills. | *'''[[Ballista]]''' - Shoots enemy troops. Affected by [[Artillery]] and [[Archery]] skills. | ||
=== First aid tent === | |||
{{War machine | |||
| No_image = | |||
| Name = First aid tent | |||
| No_attack = | |||
| No_defense = 5 | |||
| No_damage = | |||
| Health = 75 | |||
| Cost = 750 | |||
| No_shots = | |||
}} | |||
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=== Catapult === | === Catapult === | ||
{{War machine | |||
| No_image = | |||
| Name = Catapult | |||
| Attack = 10 | |||
| Defense = 10 | |||
| No_damage = | |||
| Health = 75 | |||
| Cost = 750 | |||
| Shots = 24 | |||
}} | |||
{{creaturestats|War Machine|10|10|24|N/A|1000|none|||N/A|2500 [[gold]]}} | {{creaturestats|War Machine|10|10|24|N/A|1000|none|||N/A|2500 [[gold]]}} | ||
One of the [[War Machines]], like the [[Ammo Cart]], the [[First Aid Tent]] and the [[Ballista]], the Catapult shoots after the [[Arrow Towers]] in a siege, but before any other unit. It can only target [[Wall]]s and [[Arrow Towers]]. Having the [[Ballistics]] skill increases its performance. | One of the [[War Machines]], like the [[Ammo Cart]], the [[First Aid Tent]] and the [[Ballista]], the Catapult shoots after the [[Arrow Towers]] in a siege, but before any other unit. It can only target [[Wall]]s and [[Arrow Towers]]. Having the [[Ballistics]] skill increases its performance. |
Revision as of 11:39, 18 March 2014
War machine is common term used for when referring either to ammo cart, ballista, first aid tent or catapult. Basically they are all special combat units which are available in most of the battles. The only exceptions are creature banks and shipwrecks, where none of the war machines are used. They all have a special slot reserved just for a particular war machine.
Typically war machines except catapults are bought from blacksmiths, which sell different war machine depending on the town type. Additionally, war machines can be bought from an adventure map location called war machine factory, which sell all war machines except catapults. All heroes have catapult with them, and if one is destroyed in the combat, a new one is automatically added to hero's catapult slot.
All war machines are immobile and unaffected by luck and morale with the exception of ballista, which can have lucky strike.
Usage
Ammo cart
File:Mini Portrait Ammo cart.png Ammo cart | ||
---|---|---|
Defense | 5 | |
Health | 100 | |
Cost | 1000 |
Ammo cart provides unlimited ammuntion for creatures with ranged attacks.
Ballista
Ballista | ||
---|---|---|
Attack | 10 | |
Defense | 10 | |
Damage | 8–12 | |
Health | 250 | |
Cost | 2500 | |
Shots | 24 |
Ballistas are missile weapons that launches large projectiles to damage enemy troops.
First aid tent
File:Mini Portrait First aid tent.png First aid tent | ||
---|---|---|
Health | 75 | |
Cost | 750 |
- First Aid Tent - Heals friendly troops. Affected by First Aid skill.
War machines do not affect and are not affected by your Morale, and have no effect on your Adventure Map movement.
Catapult
Catapult | ||
---|---|---|
Attack | 10 | |
Defense | 10 | |
Health | 75 | |
Cost | 750 | |
Shots | 24 |
Template:Creaturestats
One of the War Machines, like the Ammo Cart, the First Aid Tent and the Ballista, the Catapult shoots after the Arrow Towers in a siege, but before any other unit. It can only target Walls and Arrow Towers. Having the Ballistics skill increases its performance.
- Catapult - Breaches castle walls. Only used when assaulting a town with a Fort, Citadel, or Castle. Affected by Ballistics skill.
Every hero comes equipped with a Catapult. If they lose it, they will automatically get a new after combat.
Comments & debate
War machines can be a liability against area shooters like Magogs and Liches/Power Liches, but they can also absorb hits from Chain Lightning.
Wandering creatures tend to attack the Ballista instead of your troops. They are usually too weak to destroy it.