War Machine: Difference between revisions
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Typically war machines except catapults are bought from [[blacksmith]]s, which sell different war machine depending on the [[town type]]. Additionally, war machines can be bought from an adventure map location called [[war machine factory]], which sell all war machines except catapults. All heroes have catapult with them, and if one is destroyed in the combat, a new one is automatically added to hero's catapult slot. | Typically war machines except catapults are bought from [[blacksmith]]s, which sell different war machine depending on the [[town type]]. Additionally, war machines can be bought from an adventure map location called [[war machine factory]], which sell all war machines except catapults. All heroes have catapult with them, and if one is destroyed in the combat, a new one is automatically added to hero's catapult slot. | ||
All war machines are immobile and unaffected by [[luck]] and [[morale]] with the exception of ballista, which can have a lucky strike. | All war machines are immobile and unaffected by [[luck]] and [[morale]] with the exception of ballista, which can have a lucky strike. Also, war machines do not affect the hero's [[movement]]. | ||
== Usage == | == Usage == |
Revision as of 12:03, 18 March 2014
War machine is common term used for when referring either to ammo cart, ballista, first aid tent or catapult. Basically they are all special combat units which are available in most of the battles. The only exceptions are creature banks and shipwrecks, where none of the war machines are used. They all have a special slot reserved just for a particular war machine.
Typically war machines except catapults are bought from blacksmiths, which sell different war machine depending on the town type. Additionally, war machines can be bought from an adventure map location called war machine factory, which sell all war machines except catapults. All heroes have catapult with them, and if one is destroyed in the combat, a new one is automatically added to hero's catapult slot.
All war machines are immobile and unaffected by luck and morale with the exception of ballista, which can have a lucky strike. Also, war machines do not affect the hero's movement.
Usage
Ammo cart
File:Mini Portrait Ammo cart.png Ammo cart | ||
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Defense | 5 | |
Health | 100 | |
Cost | 1000 |
Ammo cart provides unlimited ammuntion for creatures with ranged attacks.
Ballista
Ballista | ||
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Attack | 10 | |
Defense | 10 | |
Damage | 8–12 | |
Health | 250 | |
Cost | 2500 | |
Shots | 24 |
Ballistas are missile weapons that launches large projectiles to damage enemy troops, which basically makes them a ranged unit. Damage of the ballista is affected artillery and archery secondary skills, and of course the attack skill of the hero. Without artillery skill, the ballista will shoot independetly, but with basic artillery the player controls the machine in the same way he or she controls creature stacks. Artillery skill also enables ballista to shoot twice.
First aid tent
File:Mini Portrait First aid tent.png First aid tent | ||
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Health | 75 | |
Cost | 750 |
First aid tent heals a rather small amount of hit points of the top creature in target allied stack. The amount of health restored is affected by first aid secondary skill, which also gives the player control over the tent rather than being chosen by computer.
Catapult
Catapult | ||
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Attack | 10 | |
Defense | 10 | |
Health | 75 | |
Cost | 750 | |
Shots | 24 |
One of the War Machines, like the Ammo Cart, the First Aid Tent and the Ballista, the Catapult shoots after the Arrow Towers in a siege, but before any other unit. It can only target Walls and Arrow Towers. Having the Ballistics skill increases its performance.
- Catapult - Breaches castle walls. Only used when assaulting a town with a Fort, Citadel, or Castle. Affected by Ballistics skill.
Every hero comes equipped with a Catapult. If they lose it, they will automatically get a new after combat.
Comments & debate
War machines can be a liability against area shooters like Magogs and Liches/Power Liches, but they can also absorb hits from Chain Lightning.
Wandering creatures tend to attack the Ballista instead of your troops. They are usually too weak to destroy it.