Template:SorQrow: Difference between revisions

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<includeonly>
<includeonly>
|-
|-
| {{#switch: {{{seer|}}} | 1|2|3 = [[File:Seer's_Hut_{{{seer|}}}.gif|x50px]] | 4|5 = [[File:Seer's_Hut_{{{seer|}}}_(HotA).gif|x50px]] | 6 = [[File:Seer's_Hut_{{{seer|}}}_(HotA).png|x50px]] | w = [[File:Seer's_Hut_(water).gif|x50px]] | }}{{#switch: {{{guard|}}} | 1 = [[File:Quest_Guard.gif|x50px]] | w = [[File:Quest_Guard_(water).gif|x50px]] | }}{{#switch: {{{gate|}}} | 1 = [[File:Quest_Gate.gif|x50px]] | w = [[File:Quest_Gate_(water).png|x50px]] | }}<br>{{{loc|}}}
| {{#switch: {{{seer|}}} | 1|2|3 = [[File:Seer's_Hut_{{{seer|}}}.gif|x50px]] | 4|5 = [[File:Seer's_Hut_{{{seer|}}}_(HotA).gif|x50px]] | 6 = [[File:Seer's_Hut_{{{seer|}}}_(HotA).png|x50px]] | w = [[File:Seer's_Hut_(water).gif|x50px]] | }}{{#switch: {{{guard|}}} | 1 = [[File:Quest_Guard.gif|x50px]] | w = [[File:Quest_Guard_(water).gif|x50px]] | }}{{#switch: {{{gate|}}} | 1 = [[File:Quest_Gate.gif|x50px]] | w = [[File:Quest_Gate_(water).png|x50px]] | }}<br>{{{loc|}}}{{#switch: {{{rpt|}}} | 1|y|yes|t|true|on = <br>(repeatable) | }}
| {{{quest|(none)}}}
| {{{quest|(none)}}}
| {{{rew|{{#switch: {{{guard|}}} | 1|w = (remove) | {{#switch: {{{gate|}}} | 1|w = (pass) |(none)}}}}}}}
| {{{rew|{{#switch: {{{guard|}}} | 1|w = (remove) | {{#switch: {{{gate|}}} | 1|w = (pass) |(none)}}}}}}}
| style="text-align:left;" | '''Proposal:''' {{{prop|(none)}}}<br>'''Progress:''' {{{prog|(none)}}}<br>'''Completion:''' {{{comp|(none)}}}</includeonly><noinclude>
| style="text-align:left;" | '''Proposal:''' {{{prop|(none)}}}<br>'''Progress:''' {{{prog|(none)}}}<br>'''Completion:''' {{{comp|(none)}}}</includeonly><noinclude>
Seer or Quest table row (for scenario pages).
Seer or Quest table row (for scenario pages).


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# <s>Get a decent layout</s>
# <s>Get a decent layout</s>
# Change over to a nice templated format.
# Change over to a nice templated format.
#* Still want to make the quest/rewards less manual. Maybe use a template like [[Template: BonusCr]]?
#* Make the quest/rewards less manual. Maybe use a template like [[Template: BonusCr]]?
#* <s>Make [[Template: SorQheader]]</s>
#* <s>Make [[Template: SorQheader]]</s>
#* Do something to show repeatable quests.
#* <s>Do something to show repeatable quests.</s>
# Make this work for Quest Gates/Guards as well
#* Handle multiple quests at one building.
# <s>Make this work for Quest Gates/Guards as well</s>
#* <s>I think this is just having additional icons and removing the reward column. Maybe even just put the reward as "(pass)".</s>
#* <s>I think this is just having additional icons and removing the reward column. Maybe even just put the reward as "(pass)".</s>
#* <s>Change template name to be something more generic.</s>
#* <s>Change template name to be something more generic.</s>


== Syntax ==
== Syntax ==
* seer = which # seer hut to display (1:[[File:Seer's_Hut_1.gif|x50px]], 2:[[File:Seer's_Hut_2.gif|x50px]], 3:[[File:Seer's_Hut_3.gif|x50px]], 4:[[File:Seer's_Hut_4_(HotA).gif|x50px]], 5:[[File:Seer's_Hut_5_(HotA).gif|x50px]], 6: [[File:Seer's_Hut_6_(HotA).png|x50px]], w:[[File:Seer's_Hut_(water).gif|x50px]])
* Building (choose 1):
* guard = which # quest guard to display (1:[[File:Quest Guard.gif|x50px]], w:[[File:Quest Guard (water).gif|x50px]])
** seer = which # seer hut to display (values: 1:[[File:Seer's_Hut_1.gif|x50px]], 2:[[File:Seer's_Hut_2.gif|x50px]], 3:[[File:Seer's_Hut_3.gif|x50px]], 4:[[File:Seer's_Hut_4_(HotA).gif|x50px]], 5:[[File:Seer's_Hut_5_(HotA).gif|x50px]], 6: [[File:Seer's_Hut_6_(HotA).png|x50px]], w:[[File:Seer's_Hut_(water).gif|x50px]])
* gate = which # quest gate to display (1:[[File:Quest Gate.gif|x50px]], w:[[File:Quest Gate (water).png|x50px]])
** guard = which # quest guard to display (values: 1:[[File:Quest Guard.gif|x50px]], w:[[File:Quest Guard (water).gif|x50px]])
** gate = which # quest gate to display (values: 1:[[File:Quest Gate.gif|x50px]], w:[[File:Quest Gate (water).png|x50px]])
* loc = the location this hut is at on the map
* loc = the location this hut is at on the map
* quest = what you have to do to complete the quest
* quest = what you have to do to complete the quest
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* prog = progress message
* prog = progress message
* comp = completion message
* comp = completion message
* rpt = whether the quest is repeatable. (values: 1|y|yes|t|true|on)


== Example (using template) ==
== Example (using template) ==
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{{SorQrow|seer=4}}
{{SorQrow|seer=4}}
{{SorQrow|seer=5}}
{{SorQrow|seer=5}}
{{SorQrow|seer=6}}
{{SorQrow|seer=6|loc=1, 1, 1|rpt=1}}
{{SorQrow|seer=w}}
{{SorQrow|seer=w}}
{{SorQrow|guard=1}}
{{SorQrow|guard=1}}

Revision as of 14:49, 19 March 2024

Seer or Quest table row (for scenario pages).

TODO

Work in progress at creating a more readable Seer's Hut table for campaign scenarios.

  1. Get a decent layout
  2. Change over to a nice templated format.
    • Make the quest/rewards less manual. Maybe use a template like Template: BonusCr?
    • Make Template: SorQheader
    • Do something to show repeatable quests.
    • Handle multiple quests at one building.
  3. Make this work for Quest Gates/Guards as well
    • I think this is just having additional icons and removing the reward column. Maybe even just put the reward as "(pass)".
    • Change template name to be something more generic.

Syntax

  • Building (choose 1):
    • seer = which # seer hut to display (values: 1:, 2:, 3:, 4:, 5:, 6: , w:)
    • guard = which # quest guard to display (values: 1:, w:)
    • gate = which # quest gate to display (values: 1:, w:)
  • loc = the location this hut is at on the map
  • quest = what you have to do to complete the quest
  • rew = the reward for completing the quest
  • prop = proposal message
  • prog = progress message
  • comp = completion message
  • rpt = whether the quest is repeatable. (values: 1|y|yes|t|true|on)

Example (using template)

Location Quest Reward Messages

0, 28, 0
Return with:
Pendant of DispassionPendant of Dispassion
(none) Proposal: The head of the family, the honorable Odo Two Aulns, heard me out, but didn’t bat an eye. “Your adventurousness will not do you any good, Henrietta. I think you're making it all up, but you know me,” Odo grinned, “can't say no to a young lass—I'd have some of my lads go with you, but since you say there are such horrors around, it wouldn't hurt us to protect ourselves, would it? Tell you what, get the elder of Dry Ryehill to lend us the Pendant of Dispassion, then we can stay protected and spare those men.”
Progress: (none)
Completion: Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Pendant of Dispassion, yes?

(none) (none) Proposal: (none)
Progress: (none)
Completion: (none)

(none) (none) Proposal: (none)
Progress: (none)
Completion: (none)

(none) (none) Proposal: (none)
Progress: (none)
Completion: (none)

(none) (none) Proposal: (none)
Progress: (none)
Completion: (none)

(none) (none) Proposal: (none)
Progress: (none)
Completion: (none)

1, 1, 1
(repeatable)
(none) (none) Proposal: (none)
Progress: (none)
Completion: (none)

(none) (none) Proposal: (none)
Progress: (none)
Completion: (none)

(none) (remove) Proposal: (none)
Progress: (none)
Completion: (none)

(none) (remove) Proposal: (none)
Progress: (none)
Completion: (none)

(none) (pass) Proposal: (none)
Progress: (none)
Completion: (none)

(none) (pass) Proposal: (none)
Progress: (none)
Completion: (none)

Example (from World on Fire#Seer's Huts) (not using template)

Location Quest Reward Messages

0, 28, 0
Return with:
Pendant of DispassionPendant of Dispassion
(none) Proposal: The head of the family, the honorable Odo Two Aulns, heard me out, but didn’t bat an eye. “Your adventurousness will not do you any good, Henrietta. I think you're making it all up, but you know me,” Odo grinned, “can't say no to a young lass—I'd have some of my lads go with you, but since you say there are such horrors around, it wouldn't hurt us to protect ourselves, would it? Tell you what, get the elder of Dry Ryehill to lend us the Pendant of Dispassion, then we can stay protected and spare those men.”

Completion: Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Pendant of Dispassion, yes?


5, 20, 0
Repeatable
Return with:
20 Halfling (Factory) Halflings
20 Halfling Grenadier Halfling Grenadiers Proposal: This is where you stashed your supply of firecrackers. Actually, you were saving them for the festivities, but now they'll be useful elsewhere. All we need are volunteers to arm them.

Completion: The volunteers were a bit wary of the new weapon at first, but now they seem to like it even better than regular rocks. These definitely made their shooting way more effective! Do you wish to arm all the volunteers?


8, 11, 0
(none) (none) (none)

13, 23, 0
Return with:
15 Wood, 15 Gem
25 Halfling (Factory) Halflings Proposal: This family lives in the sticks and remains impenetrably calm—Henrietta even thinks that the solitude and monotony of their lives have made them quite dim. When they hear the latest news, they don't even bat an eye. The gray-haired father laments the lack of manpower, but agrees to let some of his laborers go with you, yet only for a hefty payment.

Completion: The head of the family eyes up the bag of jewels greedily, and the laborers take their slings and are ready to follow you. Do you wish to hire them?