Fort: Difference between revisions
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{{Building | |||
| pre = [[Village Hall]] | |||
| wood = 20 | |||
| no_mercury = | |||
| ore = | |||
| no_sulfur = | |||
| no_crystal = | |||
| no_gem = | |||
| gold = 5000 | |||
| effect = The Fort provides defensive [[wall]]s for the town. | |||
}} | |||
A '''Fort''' is one of the most basic structures in '''Heroes III'''. It provides the town with basic defense (namely the first level [[wall]], without a [[moat]] or any [[Arrow Tower]]s). It is also a prerequisite for every [[creature dwelling]]. The Fort can be built in any town, provided that the mapmaker hasn't disabled it. Building a fort also changes the look of the town on [[adventure map]]. | A '''Fort''' is one of the most basic structures in '''Heroes III'''. It provides the town with basic defense (namely the first level [[wall]], without a [[moat]] or any [[Arrow Tower]]s). It is also a prerequisite for every [[creature dwelling]]. The Fort can be built in any town, provided that the mapmaker hasn't disabled it. Building a fort also changes the look of the town on [[adventure map]]. | ||
Revision as of 21:26, 19 March 2014
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1 of Castle1 of Tower1 of Rampart 1 of Inferno1 of Necropolis1 of Dungeon 1 of Stronghold1 of Fortress1 of Conflux | ||||||||
Prerequisite: | ||||||||
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20 5000 | ||||||||
Effect: | ||||||||
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A Fort is one of the most basic structures in Heroes III. It provides the town with basic defense (namely the first level wall, without a moat or any Arrow Towers). It is also a prerequisite for every creature dwelling. The Fort can be built in any town, provided that the mapmaker hasn't disabled it. Building a fort also changes the look of the town on adventure map.
Requires: Village Hall.