Adam McCarthy: Difference between revisions

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#REDIRECT [[Development Team]]
{{homm3}} lead character artist/animator.
 
With [[David Mullich]]'s assistance, [Phelan Sykes], [[Scott White]], [[Adam McCarthy]], and [[George Almond]], carried the [[NWC]] art staff to a level of quality they simply hadn't reached before. With HoMM3, the [[NWC]] art staff overachieved.
- [[Gregory Fulton]]
 
== Recollections on the [[Forge (NWC)|Forge]] to AcidDragon [https://www.forge.acidcave.net/listy_od_tworcow.html] ==
I was the lead character artist/animator for Heroes 3 and 4...
The [[Forge (NWC)|Forge City]] was something we wanted to add to the Heroes 3: [[Armageddon's Blade]] expansion. The concept of the city was quickly scrapped when a few members of the Heroes 3 community found out about it and hated the idea. They threatened to boycott the game if our team continued working on the concept, so it was scrapped. Personally, I think it was a craven way to do business - changing the game's development process just to please a few fans with foul mouths showed the weak nature of our company.
I was personally only responsible for the character/unit artwork for the [[Forge (NWC)|Forge City]], and out of about 8 characters that were designed, only 4 or 5 were actually created, and only two of those units had any animation before the faction was scrapped.
 
== See also: ==
* [[Credits]]
 
[[Category: Development Team]]

Revision as of 19:44, 2 June 2025

Heroes of Might and Magic III lead character artist/animator.

With David Mullich's assistance, [Phelan Sykes], Scott White, Adam McCarthy, and George Almond, carried the NWC art staff to a level of quality they simply hadn't reached before. With HoMM3, the NWC art staff overachieved.
- Gregory Fulton

Recollections on the Forge to AcidDragon [1]

I was the lead character artist/animator for Heroes 3 and 4... The Forge City was something we wanted to add to the Heroes 3: Armageddon's Blade expansion. The concept of the city was quickly scrapped when a few members of the Heroes 3 community found out about it and hated the idea. They threatened to boycott the game if our team continued working on the concept, so it was scrapped. Personally, I think it was a craven way to do business - changing the game's development process just to please a few fans with foul mouths showed the weak nature of our company. I was personally only responsible for the character/unit artwork for the Forge City, and out of about 8 characters that were designed, only 4 or 5 were actually created, and only two of those units had any animation before the faction was scrapped.

See also: